The term ‘project’ can refer to classes, courses, curriculum, deployments, developments, education, implementations,
initiatives, interventions, learnings, lessons, models, modules, programs, strategies, and trainings, etc. Projects must have
been implemented between 2021 and 2024. A project can be enterprise-wide or targeted to a specific group.
Industry projects can be industry-wide or targeted to an industry subgroup.
A project can be submitted in multiple categories.
2024 CATEGORIES & CRITERIA
Entry Deadline: Fri 6 Sept 2024 – 11.59pm WorldTimeMap FAQ & Guidelines
Who is eligible to enter the awards? The awards are open to individuals, teams, and enterprises from the corporate, private, public service, education, non-profit, and community sectors worldwide, regardless of their size. In the new era of work, all enterprise, team, and talent structures are eligible to enter. Vendors may enter with or on behalf of a client, with prior endorsement from the client. The vendor application needs to identify the client.
The term ‘talent’ can refer to a learner, participant, employee, worker, instructor, coach, mentor, tutor, manager, leader, executive, educator, designer, technologist, specialist, consultant, expert, supervisor, owner, professional, staff, student, graduate, trainer, academic, teacher, lecturer, trainee, apprentice, etc.
Specific industries include (e.g., agriculture, architecture/buildings, automotive, aviation/aerospace, banking/finance, construction, defence (land/sea/air), education/training, emergency services, energy (electric/oil/gas/water), engineering (civil/industrial), environment/sustainability, gaming/entertainment, healthcare/wellbeing, hospitality (food/beverage), information/media, IT/telecom, manufacturing (heavy/light), maritime/fisheries (ports/shipping), medical (pharma/technology), mining/resources, policing/safety, retail/consumer, sport, tourism/recreation, transport/logistics, urban design (civic/public, etc.)
Criteria format guides (CFG) presented in brackets for each criterion are optional. Nonetheless, you are free to shape the CFG that best meets the requirements of your project. The word count does not include spaces.
1. Present the project case (e.g., context, challenges, technicalities, learning/project outcomes, and participant/leadership expectations). 750 words maximum; score out of 15 points.
2. Detail the scope (e.g., design, development, resources, technology/innovation, and implementation plan). 750 words maximum; score out of 15 points.
3. Present a review (e.g., substantiation of the ROI impacts/business outcomes and participant/leadership feedback after project release). 750 words maximum; score out of 20 points.
Applications are judged on merit via a scorecard, not comparatively. Projects, teams, and solutions are unique to each enterprise (small, medium, or large) and are judged accordingly. The LearnX team has refined the evaluation process over the years to ensure fair and balanced scores for all entries.
Note: A PDF, Word document, or video with an embedded direct link (YouTube or Vimeo, etc.) can be used for each of the criteria (1–3). When ready to submit, you must register online via the Evalato Online System HERE and refer to the relevant PDF, Word document, or video in the criteria.
Best Learning & Talent Development
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
Capability Uplift Project
This award focuses on a capability uplift project that an enterprise implemented to ensure that knowledge and core skills are identified and optimised to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Certification Training
This award focuses on a training project an enterprise implemented that issues certification upon successful completion of the training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Certification Training (Industry Specific)
This award focuses on an ‘industry-specific’ training project an enterprise implemented, that issues certification upon successful completion of the training, to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Compliance Training
This award focuses on a compliance project an enterprise implemented to train and support talent development on laws, regulations, policies, and procedures that applied to their job tasks and responsibilities. The project can be enterprise-wide or targeted to a specific group.
Compliance Training Impact
This award focuses on a compliance training project that an enterprise implemented, showcasing measurable impacts and benefits on compliance training and overall performance outcomes. The project can be enterprise-wide or targeted to a specific group.
Compliance Training (Industry Specific)
This award focuses on an ‘industry-specific’ compliance project an enterprise implemented to train and support talent development on laws, regulations, policies, and procedures that applied to their job tasks and company responsibilities. The project can be industry-wide or targeted to an industry subgroup.
Content Curation
This award focuses on a content curation project an enterprise implemented in which digital learning content has been aggregated from a variety of sources, analysed, structured, and then presented online in a systematised design. The project can be enterprise-wide or targeted to a specific group.
Customer Experience
This award focuses on a customer experience training project an enterprise implemented to deliver targeted outcomes on the brand’s promise and increase the effectiveness of customer service representatives. The project can be enterprise-wide or targeted to a specific group.
Environmental Education
This award focuses on an environmental training project an enterprise implemented to drive and support talent development (e.g., impact, management, awareness etc.). The project can be enterprise-wide or targeted to a specific group.
(ESG) Training
This award focuses on an Environmental, Social, and Governance (ESG) training project, an enterprise implemented to explain its ESG strategy and responsibilities to drive and support talent and future business outcomes. The project can be enterprise-wide or targeted to a specific group.
Ethical Training
This award focuses on an ethical training project that an enterprise implemented to drive and support talent development related to conduct, trust, mutual respect, and alignment with professional and company standards, policies, and rules. The project can be enterprise-wide or targeted to a specific group.
Hard Skills Training
This award focuses on a hard skills training project that an enterprise implemented to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.). The project can be enterprise-wide or targeted to a specific group.
Health & Safety
This award focuses on a health and safety training project an enterprise implemented that led to safe and health-oriented performances to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Health & Safety (Industry Specific)
This award focuses on an ‘industry-specific’ health and safety training project an enterprise implemented leading to safe and health-oriented performances to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Hybrid Learning
This award focuses on a hybrid learning project an enterprise implemented, incorporating both onsite and remote learning strategies to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Induction/Onboarding
This award focuses on an induction/onboarding training project and enterprise implemented specifically for new hires to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Induction/Onboarding (Industry Specific)
This award focuses on an ‘industry-specific’ induction/onboarding training project and enterprise implemented specifically for new hires to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Leadership Development
This award focuses on a leadership training project an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Leadership Development (Industry Specific)
This award focuses on an ‘industry specific’ leadership development project an enterprise implemented to drive and support talent capability. The project can be industry-wide or targeted to an industry subgroup.
Learning Campaign
This award focuses on a campaign-based learning project an enterprise implemented, offering a series of learning experiences using different mediums to create behavioural change that drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Learning & Development
This award focuses on a learning and development project an enterprise implemented to train and support talent development. The project can be enterprise-wide or targeted to a specific group.
Learning & Development (AI Integrated)
This award focuses on a learning and development project an enterprise implemented that integrates artificial intelligence (AI) technologies to enhance engagement, assess learning, and create learning experiences to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Learning & Development (Industry Specific)
This award focuses on an ‘industry-specific’ learning and development project an enterprise implemented to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Learning Impact
This award focuses on a learning project (involving skills, knowledge, and/or behaviors) that an enterprise implemented, showcasing measurable impacts and benefits on training and overall performance outcomes. The project can be enterprise-wide or targeted to a specific group.
Note of the criteria differences.
1. Present the project case (e.g., context, challenges, learning/project metrics and participant/leadership expectations). 750 words maximum; score out of 15 points
2. Detail the scope (e.g., design, development, evaluation methods, and project implementation plan). 750 words maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the training effectiveness and overall impacts, including participant and leadership performance feedback). 750 words maximum; score out of 20 points
Learning Impact (Industry Specific)
This award focuses on an ‘industry-specific’ learning project (involving skills, knowledge, and/or behaviors) that an enterprise implemented, showcasing measurable impacts and benefits on training and overall performance outcomes. The project can be industry-wide or targeted to an industry subgroup.
Note of the criteria differences.
1. Present the project case (e.g., industry context, challenges, learning/project metrics and participant/leadership expectations). 750 words maximum; score out of 15 points
2. Detail the scope (e.g., design, development, evaluation methods, and project implementation plan). 750 words maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the training effectiveness and overall impacts, including participant and leadership performance feedback). 750 words maximum; score out of 20 points
Learning Transfer
This award focuses on a learning-transfer project an enterprise implemented so that transfer is reinforced and sustained at focused phases of the project to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Mobile Learning
This award focuses on a mobile learning project an enterprise implemented that included content on (iOS/Android) portable devices such as handheld tools, tablets, smartphones etc. to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Pandemic/Emergency
This award focuses on a training project an enterprise implemented to drive and support talent development in relation to a short/long-term emergency (e.g., pandemic, crisis, disaster settings etc.). The project can be enterprise-wide, group-specific, or target local, state-wide, or national conditions.
People & Performance Training
This award focuses on a people and performance project an enterprise implemented to leverage learning and capability to train, motivate, improve, and support talent development. The project can be enterprise-wide or targeted to a specific group.
People & Performance (Industry Specific)
This award focuses on an ‘industry-specific’ people and performance project an enterprise implemented to leverage learning and capability to train, motivate, improve and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Performance Support
This award focuses on a performance support project an enterprise implemented that is embedded in the workflow, giving talent access to information that increases the effectiveness of prior training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Performance Support (Industry Specific)
This award focuses on an ‘industry-specific’ performance support project an enterprise implemented that is embedded in the workflow, giving talent access to information that increases the effectiveness of prior training to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Product Knowledge
This award focuses on a product knowledge training project an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer related issues to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Product Knowledge (Industry Specific)
This award focuses on an ‘industry-specific’ product knowledge training project an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer-related issues that drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Sales Training
The award focuses on a sales training project an enterprise implemented to drive or support sales capability and talent development (e.g., inside sales, field sales, service sales, and/or sales management). The project can be enterprise-wide or targeted to a specific group.
Sales Training (Industry Specific)
The award focuses on an ‘industry-specific’ sales training project an enterprise implemented to drive and/or support sales capability, and talent development (e.g., inside sales, field sales, service sales, and/or sales management). The project can be industry-wide or targeted to an industry subgroup.
Social Learning
This award focuses on a social learning project an enterprise implemented to provide collaboration and access to content and knowledge through different media technologies to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Soft Skills Training
This award focuses on a soft skills training project an enterprise implemented to drive and support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group.
Technical Skills
This award focuses on a technical skills project an enterprise implemented to train talent to either design, develop, deploy, maintain, support, or operate a specific technology or related application, product, or service. The project can be enterprise-wide or targeted to a specific group.
Technical Skills (Industry Specific)
This award focuses on an ‘industry-specific’ technical skills project an enterprise implemented to train talent to either design, develop, deploy, maintain, support, or operate a specific technology or related application, product, or service. The project can be industry-wide or targeted to an industry subgroup.
Best EdTech
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
EdTech (e.g., an academy, business school, campus, college, education association, government agency, institute, RTO, TAFE, university, etc.).
EdTech Adaptive
This award focuses on an EdTech adaptive learning project, an educational enterprise implemented using data-driven technology management systems to tailor individual and cooperative educational experiences. The project can be enterprise-wide or targeted to a specific group.
EdTech AI Integrated
This award focuses on an EdTech project, an educational enterprise implemented that integrated artificial intelligence (AI) technologies to enhance engagement, assess learning, and create learning experiences that drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Authoring
This award focuses on an EdTech project, an educational enterprise implemented using authoring tool technology to create digital content and publish it online in select formats to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Blended Learning
This award focuses on an EdTech blended learning project an educational enterprise implemented using two or more delivery models to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Compliance Training
This award focuses on an EdTech compliance project an educational enterprise implemented to train, develop and support employees on laws, regulations, policies, and procedures that applied to their job tasks and enterprise responsibilities. The project can be enterprise-wide or targeted to a specific group.
EdTech Custom/Bespoke
This award focuses on an EdTech custom-designed learning project (bespoke model) an educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Digital Credentials
This award focuses on an EdTech digital credentials project, an educational enterprise implemented to acknowledge professional development, whether formal or informal, hosted via an online technology solution. The project can be enterprise-wide or targeted to a specific group.
EdTech Digital Learning Experiences
This award focuses on an EdTech digital learning experiences and environments project, an educational enterprise implemented that utilises computer hardware and software solutions for managing the creation and delivery of learning experiences, including personalisation, accessibility, and mobility. The project can be enterprise-wide or targeted to a group.
EdTech Diversity, Equity & Inclusion
This award focuses on an EdTech diversity, equity, and inclusion learning project, an educational enterprise implemented to support different groups of individuals, including persons of different races, ethnicities, religions, abilities, genders, and sexual orientations.
EdTech eLearning Project
This award focuses on an EdTech eLearning project an educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Free Digital Learning Resource
This award focuses on an EdTech free digital learning resource project an educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Gamification
This award focuses on an EdTech learning project an educational enterprise implemented using game elements, rich media, and/or 3D environments to drive and support educational outcomes (e.g., role-play, competition, simulation, reflex, strategy, adventure, puzzles, quizzes etc.). The project can be enterprise-wide or targeted to a specific group.
EdTech Induction/Onboarding
This award focuses on an EdTech induction/onboarding training project, an educational enterprise implemented specifically for new or rehired employees to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Innovation
This award focuses on an EdTech innovation project in which an educational enterprise implements a technology or practical innovation to improve performance, including either the design, development, delivery, and/or management procedures to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Learner Engagement
This award focuses on an EdTech learner engagement project and educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Learning & Development
This award focuses on an EdTech learning and development project, an educational enterprise implemented to train and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Learning Impact
This award focuses on an EdTech learning project (involving skills, knowledge, and/or behaviors), an educational enterprise implemented, showcasing measurable impacts and benefits on training, and overall performance outcomes. The project can be enterprise-wide or targeted to a specific group.
Note the criteria differences.
1. Present the project case (e.g., EdTech context, challenges, learning/project metrics and participant/leadership expectations). 750 words maximum; score out of 15 points
2. Detail the scope (e.g., design, development, evaluation methods, and project implementation plan). 750 words maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the project effectiveness and overall impacts, including participant and leadership performance feedback). 750 words maximum; score out of 20 points
EdTech LMS
This award focuses on a learning management system (LMS) EdTech project, implemented by an educational enterprise that used a suite of advanced and responsive software tools to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Mentoring Online
This award focuses on an EdTech online mentoring project and educational enterprise implemented that offers talent guidance and performance support to assist in educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Microlearning
This award focuses on an EdTech microlearning project and educational enterprise implemented to offer short, accessible, and easy-to-consume content to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Mobile App
This award focuses on an EdTech mobile app (iOS and Android), an enterprise implemented as part of an eLearning project that gives access to content and structured training, offering online and offline capability to drive and support educational outcomes. The app can be a standalone platform or part of an LMS suite of tools. The project can be enterprise-wide or targeted to specific group.
EdTech Online Learning
This award focuses on an EdTech learning project an enterprise implemented that used an online model (exclusively) to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech People & Culture
See category – Best Talented Team
EdTech Translation Project
This award focuses on an EdTech technology translation project and educational enterprise implemented to provide effective communication in a multilingual format via technology, tools and media to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech (AR)
This award focuses on an EdTech augmented reality (AR) training project an educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech (VR)
This award focuses on an EdTech virtual reality (VR) training project an educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech (XR)
This award focuses on an EdTech mixed reality (XR) training project, a combination of augmented reality (AR) and virtual reality (VR), an educational enterprise implemented to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech (MV)
This award focuses on an EdTech project, an educational enterprise implemented utilising a metaverse (MV) network or platform that provides a 3-D environment for training purposes with virtual avatars and content to drive and support educational outcomes. The project can be enterprise-wide or targeted to a specific group.
EdTech Video
This award focuses on an EdTech video project and educational enterprise implemented (internet streamed, downloaded, or LMS hosted) and screened across devices to drive and support educational outcomes (e.g., instructor-led, how-to, presenter-led, introduction/teaser, demo, animated, 2,3,4,5D, 360-degree, simulated, interactive, role-play, talking head, screencast, whiteboard, etc.). The project can be enterprise-wide or targeted to a specific group.
Best Talented Team
CATEGORY CRITERIA
1. Explain the team’s appointment
2. Detail the team’s expertise
3. Review a successful project
Blended Learning Team
This award focuses on two or more learning and development specialists who provide enterprise and/or industry-specific blended learning solutions to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Compliance Team
This award focuses on two or more compliance specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Customer Experience Team
This award focuses on two or more customer experience specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech Leadership Team
This award focuses on two or more EdTech leadership specialists who provide management, consultation, training, and/or industry-specific services to drive and support educational outcomes. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech Learning & Development Team
This award focuses on two or more EdTech learning and development specialists who provide management, consultation, training, and/or industry-specific services to drive and support educational outcomes. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech Learning Design Team
This award focuses on two or more EdTech learning design specialists who provide management, consultation, training, and/or industry-specific services to drive and support educational outcomes. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech Learner Engagement Team
This award focuses on two or more EdTech specialists who provide learner engagement-specific services to drive and support educational outcomes. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech Online Learning Team
This award focuses on two or more EdTech online learning specialists who provide enterprise and/or industry-specific online learning solutions to drive and support talent development. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech Partnership
This award focuses on two or more EdTech partnership specialists who provide management, consultation, training, and/or industry-specific services to drive and support educational outcomes. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
EdTech People & Culture Team
This award focuses on two or more EdTech people and culture specialists who provide management, consultation, training, and/or industry-specific services to drive and support educational outcomes. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
eLearning Team
This award focuses on two or more eLearning specialists who provide consultation, management, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Health & Safety Team
This award focuses on two or more health and safety specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
HR Team
This award focuses on two or more human resource (HR) specialists who provide management, consultation, training and/or industry specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Hybrid Team
This award focuses on two or more specialists who work in a hybrid setting providing management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies.
Induction/Onboarding Team
This award focuses on two or more induction/onboarding specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Innovation Team
This award focuses on two or more innovation specialists who provide management, consultation, solutions, training, resources and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Leadership Team
This award focuses on two or more leadership specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Learning & Development Team
This award focuses on two or more learning and talent development specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Learning Design Team
This award focuses on two or more learning design specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Online Learning Team
This award focuses on two or more learning and development specialists who provide enterprise and/or industry-specific online learning solutions to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Org. Development Team
This award focuses on two or more organisational development specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Partnership
This award focuses on two or more highly experienced partnership specialists who provide management, consultation, training, and/or industry-specific services to support talent and enterprise development. A partnership can be between one or more enterprises, including vendor companies. All work arrangements (e.g., on- or off-site, hybrid, regular, flexible, etc.) are recognised.
People & Culture Team
This award focuses on two or more people and culture specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Sales Training Team
This award focuses on two or more sales training specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Talent Management Team
This award focuses on two or more talent management specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Technology Team
This award focuses on two or more technology specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
VR Design & Development Team
This award focuses on two or more talented design and development specialists who use one or more of the following technology platforms: augmented reality (AR), virtual reality (VR), or the metaverse (MV), and offer technical expertise, management, consultation, training, or sector-specific services to support and drive talent development.
A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Wellbeing Team
This award focuses on two or more wellbeing specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. All work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.
Working From Home Team
This award focuses on two or more professionals who work from home and provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies.
Best Virtual Reality
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
AR (AI Integrated)
This award focuses on the integration of artificial intelligence (AI) in an augmented reality (AR) training project, using algorithms to create content for interactive and/or immersive learning experiences to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
AR (Hard Skills)
This award focuses on a hard skills training project an enterprise implemented that used augmented reality (AR) to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.). The project can be enterprise-wide or targeted to a specific group.
AR (Health & Safety Training)
This award focuses on a health and safety training project an enterprise implemented using augmented reality (AR) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
AR (Industry Specific)
This award focuses on an industry specific training project an enterprise implemented using augmented reality (AR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
AR (New Training Adopter)
This award focuses on a new augmented reality (AR) training project an enterprise implemented into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Blended AR & Face-to-Face
This award focuses on a blended training project an enterprise implemented using both augmented reality (AR) and face-to-face training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group/industry. The project can be enterprise-wide or targeted to a specific group/industry.
Blended AR & Online
This award focuses on a blended training project an enterprise implemented using both augmented reality (AR) and online learning to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
AR (Soft Skills)
This award focuses on a soft skills training project an enterprise implemented using augmented reality (AR) to drive and support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group.
AR (Team Development)
This award focuses on a team development training project an enterprise implemented using augmented reality (AR) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Blended VR & Face-to-Face
This award focuses on a blended training project an enterprise implemented that used both virtual reality (VR) and face-to-face training to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.
Blended VR & Online
This award focuses on a blended training project an enterprise implemented that used both virtual reality (VR) and online learning technology solutions to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.
VR (AI Integrated)
This award focuses on the integration of artificial intelligence (AI) in a virtual reality (VR) training project, using algorithms to create content for immersive learning experiences to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
VR (Hard Skills)
This award focuses on a hard skills training project that used virtual reality (VR) to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.). The project can be enterprise-wide or targeted to a specific group.
VR (Health & Safety Training)
This award focuses on a health and safety training project an enterprise implemented using virtual reality (VR) to drive and support talent development. The project can be enterprise-wide or targeted to an enterprise group.
VR (Industry Specific)
This award focuses on an ‘industry specific’ training project an enterprise implemented using virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
VR (New Training Adopter)
This award focuses on virtual reality (VR) training project an enterprise newly implemented into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
VR (Soft Skills)
The award focuses on a soft skills training project that used Virtual Reality (VR) technology solutions for interactive/immersive learning experiences to drive/support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group/industry.
VR (Team Development)
This award focuses on a team development training project an enterprise implemented using virtual reality (VR) to drive and support talent. The project can be enterprise-wide or targeted to a specific group.
XR (Health & Safety Training)
This award focuses on a health and safety training project an enterprise implemented using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
XR (Industry Specific)
This award focuses on an ‘industry-specific’ training project an enterprise implemented using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
XR (New Training Adopter)
This award focuses on a training project an enterprise newly implemented into its standard training practices, using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
MV (Industry Specific)
This award focuses on an ‘industry-specific’ training project an enterprise implemented using a metaverse (MV) network/platform, that provides a 3-D environment and virtual avatars to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
MV (New Training Adopter)
This award focuses on a training project an enterprise newly implemented using a metaverse (MV) network/platform, that provides a 3-D environment and virtual avatars to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Best HR Talent Management
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
Career Development
This award focuses on a career development project an enterprise implemented to offer a framework of learning, linked to future work options that drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Career Development (Industry Specific)
This award focuses on an ‘industry specific’ career development project an enterprise implemented to offer a framework of learning, linked to future work options to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Change Management
This award focuses on a change management project an enterprise implemented to reduce resistive impact and increase positive support for an enterprise’s transformation whilst driving talent development. The project can be enterprise-wide or targeted to a specific group.
Change Management (Industry Specific)
This award focuses on an ‘industry specific’ change management project an enterprise implemented to reduce resistive impact and increase positive support for an enterprise’s transformation whilst driving talent development. The project can be industry-wide or targeted to an industry subgroup.
Coaching (Online, F2F or Blended)
This award focuses on a coaching project (online, face-to-face, or in a blended format) an enterprise implemented to prepare, support and equip talent with the tools, knowledge, and learning opportunities for continuous development. The project can be enterprise-wide or targeted to a specific group.
Design Thinking
This award focuses on a design thinking project an enterprise implemented to produce a creative solution to a talent challenge (e.g., people/culture, wellbeing, career development, diversity/inclusion, L&D, team building, technology, onboarding/induction, change management etc.). The project can be enterprise-wide or targeted to a specific group..
Diversity/Inclusion
This award focuses on a diversity/inclusion project and enterprise implemented to value talent equally, accept individual differences, embrace their strengths and provide opportunities to drive and support talent development.
Employee Experience
This award focuses on an employee experience project an enterprise implemented to positively impact the relationship/communication experience between all levels of talent. The project can be enterprise-wide or targeted to a specific group.
Learning Culture
This award focuses on a learning-culture project an enterprise implemented to integrate a system of talent development via the support of technology, mobile learning, coaching/mentoring, and social networks. The project can be enterprise-wide or targeted to a specific group.
Learning Culture (Industry Specific)
This award focuses on an ‘industry specific’ learning-culture project an enterprise implemented to integrate a system of talent development via the support of technology, mobile learning, coaching/mentoring, and social networks. The project can be industry-wide or targeted to an industry subgroup.
Mentoring (Online, F2F or Blended)
This award focuses on a mentoring project (online, face-to-face, or in a blended format) an enterprise implemented that offers talent guidance and performance support to assist their learning and development process. The project can be enterprise-wide or targeted to a specific group.
Org. Development
This award focuses on an organisational development project that was implemented to improve enterprise effectiveness whilst its talent learns and adapts to challenges (e.g., new technology, competition, regulation, or other industry/enterprise demands). The project can be enterprise-wide or targeted to a specific group.
People & Culture
This award focuses on a people and culture project an enterprise implemented to build and maintain a framework of positive conditions for talent (e.g., engagement, support, values, learning, wellbeing etc.). The project can be enterprise-wide or targeted to a specific group.
People & Culture (Industry Specific)
This award focuses on an ‘industry specific’ people and culture project an enterprise implemented to build and maintain a framework of positive conditions for talent (e.g., engagement, support, values, learning, wellbeing etc.). The project can be industry-wide or targeted to an industry subgroup.
Remote Working
This award focuses on a remote working project that was implemented to build a cohesive relationship between talent and the enterprise, that integrated remote team development, performance measures, accountability, and trust. The strategy can be enterprise-wide or targeted to a specific group.
Team Development
This award focuses on team development project and enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Wellbeing
This award focuses on a wellbeing project and enterprise implemented to engage talent beyond routine work practices, providing a holistic framework to different health/wellbeing risk factors that improve physical and mental wellness. The project can be enterprise-wide or targeted to a specific group.
Wellbeing (Industry Specific)
This award focuses on an ‘industry specific’ wellbeing project and enterprise implemented to engage talent beyond routine work practices, providing a holistic framework to different health/wellbeing risk factors that improve physical and mental wellness. The project can be industry-wide or targeted to an industry subgroup.
Work/Life Balance
This award focuses on an employment project that was implemented to allow both the enterprise and its talent to formalise working arrangements that help minimise work-related stress, and support/maintain a work/life balance. The project can be enterprise-wide or targeted to a specific group.
Work/Life Balance (Industry Specific)
This award focuses on an ‘industry specific’ work-life balance project an enterprise implemented to allow both the enterprise and its talent to formalise working arrangements that help minimise work-related stress and support a healthy work/life balance. The project can be industry-wide or targeted to an industry subgroup.
Best eLearning Project
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
Cost-Effective
This award focuses on a cost-effective eLearning project implemented by an enterprise with a maximum budget of $15,000 to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
eLearning Project
This award focuses on an eLearning project an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
eLearning Project (Industry Specific)
This award focuses on an ‘industry-specific’ eLearning project that was implemented to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
F2F Classroom to Virtual
This award focuses on an eLearning project an enterprise implemented, that converted/transferred ‘F2F’ classroom training to ‘Virtual’ classroom-instructor led training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Hybrid Pre-Induct/Onboard
This award focuses on an eLearning/virtual project that was implemented to pre-induct/onboard new talent into a hybrid workplace, to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
On-Demand
This award focuses on an eLearning project an enterprise implemented to provide ‘on-demand’ a just-in-time learning solution, available 24/7 to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
New Implementation
This award focuses a new eLearning implementation project that an enterprise incorporated into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Pandemic/Emergency
This award focuses on an eLearning project an enterprise implemented in relation to short or long-term emergency training to drive and support talent development (e.g., pandemic, crisis, disaster, volunteer or professional settings, etc.). The project can be enterprise-wide, group-specific, or targeted to local, state-wide, or national conditions.
Refresher Training
This award focuses on an eLearning project an enterprise implemented to refresh or update policies, rules, or changes and/or upgrade skills and knowledge to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Refresher Training (Industry Specific)
This award focuses on an ‘industry-specific’ eLearning project an enterprise implemented to refresh or update policies, rules, or changes and/or upgrade skills and knowledge to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Widespread Implementation
This award focuses on an eLearning project that an enterprise implemented across a large section or the entire enterprise to drive and support talent development.
Widespread Implementation (Industry Specific)
This award focuses on an ‘industry-specific’ eLearning project that an enterprise implemented industry-wide or targeted to an industry subgroup.
Virtual Workshop
This award focuses on an eLearning project titled “Virtual Workshop” that an enterprise implemented through a complete web-based experience, accessible from home, office, or a remote setting, to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Best eLearning Design
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
Accessibility
This award focuses on an eLearning project, designed, and implemented by an enterprise to ensure talent equally benefits from the learning, that uses different accessibility/usability functionalities whilst being compliant with Web Content Accessibility Guidelines (WCAG) 2.0.
Agile
This award focuses on an eLearning project an enterprise implemented that used agile design methods to respond to learner performances and/or environments to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Animation
This award focuses on an eLearning project an enterprise implemented that used animations to drive and support talent development. (e.g., video, consoles, computers, mobile devices, and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group.
Animation (Industry Specific)
This award focuses on an ‘industry-specific’ eLearning project an enterprise implemented that used animations to drive and support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be industry-wide or targeted to an industry subgroup.
Audio
This award focuses on an eLearning project an enterprise implemented using audio-design methods, such as electronic sound, music and/or voice-over narration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Free Resource
This award focuses on an eLearning project an enterprise implemented that was designed as a free online resource to drive or support talent development. The project can be enterprise-wide or targeted.
Free Resource (Industry Specific)
This award focuses on an ‘industry-specific’ eLearning project an enterprise implemented that was designed as a free online resource to drive or support talent development. The project can be industry-wide or targeted at an industry subgroup.
Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Emergency Services, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime/Fisheries (Ports/Shipping), Medical (Pharma/Technology), Mining/Resources, Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).
Game
This award focuses on an eLearning game project an enterprise implemented using rich media and/or 3D environments (streamed or downloaded over the internet) that’s intended for use on one or multiple devices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Game (Industry Specific)
This award focuses on an industry-specific eLearning project that was implemented that used rich media and/or 3D environments (streamed or downloaded over the internet) and was intended for use on one or multiple devices to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Game Integrated
This award focuses on an existing enterprise eLearning project that integrated a game to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Interactive Scenario
This award focuses on an eLearning project an enterprise implemented that used interactive scenarios to drive and support talent development (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group.
Interactive Scenario (Industry Specific)
This award focuses on an ‘industry-specific’ eLearning project an enterprise implemented that used interactive scenarios to drive and support talent development (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be industry-wide or targeted to an industry subgroup.
Microlearning
This award focuses on an eLearning project an enterprise implemented that used microlearning (15 minutes maximum) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Simulation
This award focuses on an eLearning project an enterprise implemented that used simulations to drive and support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group.
Simulation (Indus. Spec.)
This award focuses on an industry-specific eLearning project an enterprise implemented that used simulations to drive and support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be industry-wide or targeted to an industry subgroup.
Video
This award focuses on an eLearning video project an enterprise implemented (internet streamed, downloaded or LMS hosted) and screened across devices to drive and support talent development (e.g., instructor-led, how-to, presenter-led, introduction/teaser, demo, animated, 2,3,4,5D, 360-degree, simulated, interactive, role-play, talking head, screencast, whiteboard, etc.). The video project can be enterprise-wide or target a specific group.
Video (Indus. Spec.)
This award focuses on an ‘industry-specific’ eLearning video project implemented (internet streamed, downloaded or LMS hosted) and screened across devices to drive and support talent development (e.g., instructor-led, how-to, presenter-led, introduction/teaser, demo, animated, simulated, interactive, role-play, talking head, screencast, whiteboard, etc.). The video project can be industry-wide or target an industry subgroup.
Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Emergency Services, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime/Fisheries (Ports/Shipping), Medical (Pharma/Technology), Mining/Resources, Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).
360-Degree Video
This award focuses on a 360-degree eLearning video project an enterprise implemented using interactive and immersive 3-D learning experiences to drive and support talent development (e.g., virtual reality (VR) headset, watching on a 2D screen, smartphone, laptop, via YouTube, Vimeo, or other video players). The project can be enterprise-wide or targeted to a specific group.
Best Learning Model
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
Blended Learning
This award focuses on a blended learning project an enterprise implemented using two or more delivery models to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Blended (Industry Specific)
This award focuses on an industry-specific blended learning project an enterprise implemented using two or more delivery models to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Custom/Bespoke
This award focuses on a custom-designed, learning project (bespoke model) an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Custom/Bespoke (Industry Specific)
This award focuses on a custom-designed, industry-specific learning project (bespoke model) an enterprise implemented to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Future Learning
This award focuses on a learning project an enterprise implemented to create a future model and pathway for enterprise education to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Online
This award focuses on a learning project an enterprise implemented that’s used an online model (exclusively) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Online (Industry Specific)
This award focuses on an industry-specific learning project an enterprise implemented that used an online model (exclusively) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Emergency Services, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime/Fisheries (Ports/Shipping), Medical (Pharma/Technology), Mining/Resources, Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).
Rapidly-Shifted-Online
This award focuses on an existing training project that’s been rapidly remodeled for online delivery and implemented by an enterprise to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.
Shift-it-Online
This award focuses on an existing training project that’s been redesigned for online delivery and implemented by an enterprise to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.
Best Learning & Talent Tech
CATEGORY CRITERIA
1. Present the project case
2. Detail the scope
3. Provide a review
LMS (AI Integrated)
This award focuses on a technology project that integrated artificial intelligence (AI) in a learning management system (LMS), using algorithms to provide data and personalise the learning experience to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
LMS (Enterprise)
This award focuses on a learning management system (LMS), deployed enterprise-wide as part of a learning, skills, and knowledge management project that used a suite of advanced and responsive software tools to drive and support talent development.
LMS (Industry Specific)
This award focuses on an industry-specific learning management system (LMS), deployed as part of a learning, skills, and knowledge management project that used a suite of advanced and responsive software tools to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.
LMS Suite (Compliance Training)
This award focuses on a compliance training project that an enterprise implemented via an LMS software suite that included features such as automation, reporting, tracking, talent status checks, and training/course assignments to drive and manage talent compliance. The project can be enterprise-wide or targeted to a specific group.
LMS Suite (Authoring Tool)
This award focuses on an eLearning authoring tool project that an enterprise implemented via an LMS software suite to produce learning content to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
LMS Suite (Gamification)
This award focuses on an induction/onboarding project that an enterprise implemented via an LMS suite that included features such as automation, a bespoke solution, a candidate portal, training and assessment, and technical integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
LMS Suite (Induction)
This award focuses on an induction/onboarding project that an enterprise implemented via an LMS suite that included features such as automation, a bespoke solution, a candidate portal, training and assessment, and technical integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
LMS Suite (Product Knowledge)
This award focuses on a product knowledge training project implemented by an enterprise via an LMS software suite, which included features such as training and testing, demos, information updates, webinars, virtual, online, and offline integration, discussion boards, and materials storage to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
LMS Suite (Sales Training)
This award focuses on a sales training project an enterprise implemented via an LMS software suite that included features such as rapid content delivery, sales demos, assessments, information updates, mobile and micro learning, webinars, virtual and online training, discussion boards, and courses to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
LMS Suite (Talent Development)
This award focuses on an employee training project that an enterprise implemented via an LMS software suite that included features such as interactive learning, self-paced learning, video, webinars, an online content library, and customization to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Chatbot Platform
This award focuses on an enterprise chatbot platform that was implemented for specific automated information to be accessible on-demand as part of an eLearning project to drive and support talent development. Chatbots can be a separate automated AI program or part of an LMS technology suite. The project can be enterprise-wide or targeted to a specific group.
Digital Learning Ecosystem
This award focuses on a digital learning ecosystem (DLE) and enterprise implementation project to deliver and facilitate eLearning using a suite of technologies that are adaptive, collaborative, social, and accessible across devices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Learning Experience Platform
This award focuses on the deployment of a learning experience platform (LXP) project, providing the enterprise with the ability to generate user content for self-directed learning available via a suite of software tools to drive and support talent development. The (LXP) can be part of an LMS upgrade/addition, and/or new deployment project.
Learning Records Store
This award focuses on a Learning Record Store (LRS) project that is xAPI compliant and an enterprise implementation with built-in advanced storage, data collection, reporting/dashboards, and systems integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Learning Technology Innovation
This award focuses on a new or significantly altered learning technology and enterprise implementation project that demonstrates industry innovation in driving and supporting talent development (e.g., software, applications, tools, cloud-based, mobile, AI, chatbots, AR/VR/XR/MV etc.) The project can be enterprise-wide or targeted to a specific group.
Mobile Learning App
This award focuses on a mobile app (iOS and Android) an enterprise implemented as part of an eLearning project that gives access to content, structured training, and performance/job support on multiple computer devices, offering online and offline capability to drive and support talent development. The app can be standalone platform or part of an LMS suite of tools. The project can be enterprise-wide or targeted to a specific group.
Talent Management App (Compliance)
This award focuses on a compliance app (iOS and Android) that an enterprise implemented as part of a compliance project to train and support talent development on laws, regulations, policies, and procedures that apply to their job tasks and company responsibilities. The app can be standalone platform or part of an LMS suite of tools. The project can be enterprise-wide or targeted to a specific group.
Talent Management App (Induction/Onboarding)
This award focuses on a mobile app (iOS and Android), an enterprise implemented as part of a new hire induction/onboarding project that gives access to a suite of tools, including specific company information, training, and performance/job support on multiple computer devices, offering online/offline capability to drive and support talent development. The app can be standalone platform or part of an LMS suite of tools. The project can be enterprise-wide or targeted to a specific group.