2026 LEARNX AWARDS ARE OPEN!
Entry Deadline: Fri 4 Sept – 11.59pm per country. WorldTimeMap
FAST FAQs
To access all FAQs and guidelines, click the menu in the top right corner.
Who is eligible to enter the awards and timeframe?
The Awards are open to individuals, teams, and enterprises of all sizes across different sectors globally. All types of enterprises, teams, and talent structures can participate in the evolving HR, L&D, EdTech, and technology landscape. The target audience can be enterprise-wide, a specific group, industry-specific, or a subgroup. With the client’s approval, solution providers/vendors may enter a project alongside or on behalf of a client. The client must be specified in the solution provider/vendor applications. HR, L&D, EdTech, and technology solutions providers/vendors can independently enter their internal projects and teams.
Projects, initiatives, etc., must have been implemented since January 1, 2024
The winners’ wall includes a compilation of award-winners from corporate enterprises, governments, academia, RTOs, and nonprofits across industry sectors worldwide. View Winners Wall 500+
What is a project?
LearnX context: A project can encompass a wide range of activities such as campaigns, classes, courses, curriculum, deployments, developments, digital initiatives, education, eLearning, HR tech, immersive technologies, implementations, interventions, learning tech, lessons, models, modules, programs, seminars, solutions, strategies, talent tech, training, workshops, and VR tech. Projects can be enterprise-wide or targeted to a specific group. Industry projects can be industry-wide or targeted to a subgroup within the industry. A project can be submitted in multiple categories.
What are the project criterion?
Project criteria and (CFG) criteria format guides presented in brackets for each criterion are optional and can be used to customise your project entry. Nonetheless, you are free to shape the CFG that best meets the requirements of your project. The word count does not include spaces.
1. Present the project’s background (e.g., context, talent targeted, specific tech requirements, learning outcomes, and stakeholder expectations).
500 words maximum; score out of 20 points.
2. Explain the project’s plan (e.g., scope, design, development, HR, Ed inputs, tech innovation, tools and implementation strategy).
500 words maximum; score out of 20 points.
3. Describe the project’s implementation (e.g., HR, Ed capabilities, tech innovation, and strategy execution).
500 words maximum; score out of 30 points.
4. Review the project’s effectiveness (e.g., performance, strategy outcomes, ROI impacts and stakeholder feedback).
500 words maximum; score out of 30 points.
How is a team defined?
LearnX context: A team is a group of two or more highly skilled specialists who offer expertise, management, consultation, training, and industry-specific services either internally or externally. Teams can be composed of individuals from one or more enterprises, including vendor companies. Various teamwork arrangements such as office-based, on-off-site, hybrid, work-from-home/remote, and flexible setups, are acknowledged.
What are the team criterion?
Team criteria and (CFG) criteria format guides presented in brackets for each criterion are optional and can be used to customise your project entry. Nonetheless, you are free to shape the CFG that best meets the requirements of your team. The word count does not include spaces.
1. Outline the team’s background (e.g., context, selection, roles, responsibilities and objectives).
500 words maximum; score out of 20 points
2. Describe the team’s strengths (e.g., specific knowledge, leadership and project management experience).
500 words maximum; score out of 20 points.
3. Detail a recent team project case. (e.g., background, challenges, implementation strategy, and innovations).
500 words maximum; score out of 30 points.
4. Highlight the team’s and project’s successes (e.g., positive impacts and stakeholder/client feedback on team performance).
500 words maximum; score out of 30 points.
What is talent?
LearnX context: Talent can encompass a wide range of people, including coaches, consultants, designers, educators, employees, industry/subject matter experts, instructors, leaders, learners, managers, mentors, participants, professionals, specialists, students, technologists, trainers, teachers, and more.
How are awards judged?
Applications are independently judged on merit using an impartial scorecard method, not in comparison to other entries. Each enterprise’s projects, teams, and solutions are evaluated based on their unique context. Awards are given based on specific scores, and multiple entries in each category may receive recognition. This method eliminates direct competition between entrants. An entry needs to score 61 or more points to be awarded.
Do applications remain confidential?
Yes. Judges will not share any confidential material, judging papers, or applications. The LearnX® Awards may include confidential information in your entry, which will be kept confidential by the awards’ management team and judges. All submitted materials are deleted or destroyed after the judging process. Judges must disclose any conflicts of interest, and non-disclosure agreements are in place to protect the confidentiality of the entries. Judges only have access to the entries assigned to them for scoring, and judging discussions are confidential and not shared with anyone outside the judging panel.
Best HR Talent Management
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
Career Development
This award focuses on a career development project an enterprise implemented to offer a framework of learning, linked to future work options that drive and support talent development.
Change Management
This award focuses on a change management project an enterprise implemented to reduce resistive impact and increase positive support for an enterprise’s transformation whilst driving talent development.
Diversity, Equity & Inclusion
This award focuses on a diversity/inclusion project and enterprise implemented to value talent equally, accept individual differences, embrace their strengths and provide opportunities to drive and support talent development.
Employee Experience
This award focuses on an employee experience project an enterprise implemented to positively impact the relationship/communication experience between all levels of talent.
Induction/Onboarding
This award focuses on an induction/onboarding training project that an enterprise implemented specifically for new hires to drive and support talent development.
Learning Culture
This award focuses on a learning-culture project an enterprise implemented to integrate a system of talent development via the support of technology, mobile learning, coaching/mentoring, and social networks.
Organisational Development
This award focuses on an organisational development project that was implemented to improve enterprise effectiveness whilst its talent learns and adapts to challenges (e.g., new technology, competition, regulation, or other industry/enterprise demands).
People & Culture
This award focuses on a people and culture project an enterprise implemented to build and maintain a framework of positive conditions for talent (e.g., engagement, support, values, learning, wellbeing etc.).
Remote Working
This award focuses on a remote working project that was implemented to build a cohesive relationship between talent and the enterprise, that integrated remote team development, performance measures, accountability, and trust.
Wellbeing
This award focuses on a wellbeing project and enterprise implemented to engage talent beyond routine work practices, providing a holistic framework to different health/wellbeing risk factors that improve physical and mental wellness.
Work-Life Balance
This award focuses on a project that was implemented to allow both the enterprise and its talent to formalise working arrangements that help minimise work-related stress and support/maintain a work-life balance.
Best Leadership Development
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
Leadership (Enterprise)
This award focuses on a leadership development project that an enterprise implemented through a structured, strategic initiative, designed to cultivate essential skills, and behaviors to drive and support talent development.
Leadership (Industry Specific)
This award focuses on an industry-specific leadership development project that an enterprise implemented through a structured, strategic initiative, designed to cultivate essential skills, and behaviors to drive and support talent development.
Leadership (Use of AI Tech)
This award focuses on a leadership development project that an enterprise implemented using AI technology as part of an integrated strategy to drive and support talent development.
Leadership (Use of Immersive Tech)
This award focuses on a leadership development project that an enterprise implemented using immersive tech (VR, AR, MV) as part of an integrated strategy to drive and support talent development.
Leadership Coaching
This award focuses on a leadership coaching project (online, face-to-face, or in a blended format) an enterprise implemented to prepare, support and equip talent with the tools, knowledge, and learning opportunities for continuous development.
Leadership Coaching (Use of AI Tech)
This award focuses on an enterprise leadership coaching project that used AI tech, either as a standalone tool, or in conjunction with online or face-to-face techniques, to prepare, support, and equip talent with the tools, knowledge, and learning opportunities for continuous development.
Leadership Team Development
This award focuses on a leadership team development project that an enterprise implemented to enhance collaboration, collective skills, drive team performance and support talent development.
Emerging Leaders
This award focuses on an emerging leader’s project that an enterprise implemented to drive and support talent development by targeting potential leaders who are characterized by a commitment to growth, influence, and proactive contribution to their team and organisation.
Frontline Leaders
This award focuses on a frontline (first-level managers, supervisors, team leads) leadership development project that an enterprise implemented through a structured, strategic initiative, designed to cultivate essential skills, and behaviors to drive and support talent development.
Best Talented Team
2. Describe the team’s strengths.
3. Detail a recent team project case.
4. Highlight the team’s and project’s successes.
Compliance Team
This award focuses on two or more compliance specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development.
Customer Experience Team
This award focuses on two or more customer-experience specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development.
EdTech Team
This award focuses on two or more EdTech specialists who provide consultation, management, training, and/or industry-specific services to drive and support educational outcomes.
Digital Learning Team
This award focuses on two or more digital eLearning specialists who provide management, technical consultation, instructional design, training, and/or industry-specific services to drive and support talent development.
Health & Safety Team
This award focuses on two or more health and safety specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development.
HR Team
This award focuses on two or more human resource (HR) specialists who provide management, consultation, training and/or industry specific services to drive and support talent development.
Leadership Team
This award focuses on two or more leadership specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development.
Learning Academy Team
This award focuses on two or more learning academy specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development of employees, partners, and clients.
L&D Team
This award focuses on two or more learning and talent development specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development.
Learning Design Team
This award focuses on two or more learning design specialists who provide management, consultation, instructional design, training, and/or industry-specific services to drive and support talent development.
Organisational Development Team
This award focuses on two or more organisational development specialists who provide change management, strategic consultation, training, and/or industry-specific services to drive and support talent development and organisational effectiveness.
Partnership
This award focuses on two or more highly experienced partnership specialists who provide management, consultation, training, and/or industry-specific services to support talent and enterprise development.
People & Culture Team
This award focuses on two or more people and culture specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development.
AI Tech Team
This award focuses on two or more AI technology adoption specialists who have been tasked with identifying, implementing, and managing HR artificial intelligence tools to drive and support talent development.
Best Learning & Talent Development
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
Blended Learning
This award focuses on a blended learning project that an enterprise implemented using two or more delivery methods to drive and support talent development.
Capability Uplift
This award focuses on a capability uplift project that an enterprise implemented to ensure that knowledge and core skills are identified and optimised to drive and support talent development.
Certification (Enterprise)
This award focuses on a training project that an enterprise implemented which issues certification upon successful completion of the training to drive and support talent development.
Certification (Industry Specific)
This award focuses on an ‘industry-specific’ training project that an enterprise implemented which issues certification upon successful completion of the training, to drive and support talent development.
Compliance Training
This award focuses on a compliance project that an enterprise implemented to train and support talent development on laws, regulations, policies, and procedures that applied to their job tasks and responsibilities. The project can be enterprise-wide or targeted to a specific group.
Compliance (Industry Specific)
This award focuses on an ‘industry-specific’ compliance project that an enterprise implemented to train and support talent development on laws, regulations, policies, and procedures that applied to their job tasks and company responsibilities.
Content Curation (Use of AI Tech)
This award focuses on a learning content curation project that an enterprise implemented, in which AI technology has been used to aggregate content from a variety of sources, analyse it, structure it, and then present it online in a systematised design.
Custom/Bespoke
This award focuses on a custom bespoke-designed learning that an enterprise implemented to drive and support talent development.
Customer Experience
This award focuses on a customer experience training project that an enterprise implemented to deliver targeted outcomes on the brand’s promise and increase the effectiveness of customer service representatives.
Emergency Management Training
This award focuses on a training project that an enterprise implemented to drive and support talent development in relation to emergency management (e.g., crisis management, diverse natural disasters, public health and safety settings, technology disruptions and attacks, etc.). The project can be enterprise-wide, group-specific, or target local, state-wide, or national.
Environmental Education
This award focuses on an environmental training project that an enterprise implemented to drive and support talent development (e.g., impact, management, awareness etc.).
Environmental, Social & Governance
This award focuses on an Environmental, Social, and Governance (ESG) training project that an enterprise implemented to explain its ESG strategy and responsibilities aiming to drive and support talent and future business outcomes.
Ethics Education
This award focuses on an ethical training project that an enterprise implemented to drive and support talent development related to conduct, trust, mutual respect, and alignment with professional and company standards, policies, and rules.
Future Learning
This award focuses on a learning project that an enterprise implemented which created a future model and pathway for enterprise education to drive and support talent development.
Hard Skills
This award focuses on a hard skills training project that an enterprise implemented to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.).
Health & Safety (Enterprise)
This award focuses on a health and safety training project that an enterprise implemented which led to safe and health-oriented performances to drive and support talent development.
Health & Safety (Industry Specific)
This award focuses on an industry-specific health and safety training project an enterprise implemented leading to safe and health-oriented performances to drive and support talent development.
Hybrid Learning
This award focuses on a hybrid learning project that an enterprise implemented, incorporating both onsite and remote learning strategies to drive and support talent development.
Learning Campaign
This award focuses on a campaign-based learning project that an enterprise implemented, which offers a series of learning experiences using different mediums to create behavioural change to drive and support talent development.
Best Learning & Talent Development
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
L&D (Enterprise)
This award focuses on a learning and development project that an enterprise implemented to train, drive, and support talent development.
L&D (Industry Specific)
This award focuses on an ‘industry-specific’ learning and development project an enterprise implemented to drive and support talent development.
L&D (Use of AI Tech)
This award focuses on a learning and development project that an enterprise implemented, integrating artificial intelligence (AI) technologies to enhance engagement, assess learning, and create learning experiences to drive and support talent development.
L&D (Use of Immersive Tech)
This award focuses on a learning and development project that an enterprise implemented, integrating immersive technology (VR, AR, MR, MV etc.) to enhance engagement, assess learning, and create learning experiences to drive and support talent development.
Learning Needs Analysis
This award focuses on a learning needs analysis project that an enterprise implemented to provide data, statistics, conclusions, and a recommended training strategy to achieve specific outcomes to drive and support talent development.
Microlearning
This award focuses on a microlearning project that an enterprise implemented offering short, accessible, and easy-to-consume content to drive and support talent development.
Mobile Learning
This award focuses on a mobile learning project that an enterprise implemented which included content on iOS and Android portable devices such as handheld tools, tablets, smartphones, etc. to drive and support talent development.
People & Performance
This award focuses on a people and performance project that an enterprise implemented to leverage learning and capability to train, motivate, improve and support talent development.
Performance Support
This award focuses on a performance support project that an enterprise implemented, which is embedded in the workflow, giving talent access to information that increases the effectiveness of prior training to drive and support talent development.
Product Knowledge
This award focuses on a product knowledge training project that an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer related issues to drive and support talent development.
Product Knowledge (Industry Specific)
This award focuses on an ‘industry-specific’ product knowledge training project that an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer-related issues that drive and support talent development.
Reskilling
This award focuses on a reskilling project that an enterprise implemented to build and learn new skills to support and drive talent development.
Sales Training
The award focuses on a sales training project that an enterprise implemented to drive or support sales capability and talent development (e.g., inside sales, field sales, service sales, and/or sales management).
Soft Skills
This award focuses on a soft skills training project that an enterprise implemented to drive and support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.).
Technical Skills
This award focuses on a technical skills project that an enterprise implemented to train talent to design, develop, deploy, maintain, support, or operate a specific technology, tool or related application, product, or service.
Technical Skills (Industry Specific)
This award focuses on an industry-specific technical skills project that an enterprise implemented to train talent to design, develop, deploy, maintain, support, or operate a specific technology, tool or related application, product, or service.
Upskilling
This award focuses on an upskilling project that an enterprise implemented to build and advance existing skills to support and drive talent development.
Workflow Learning (Use of AI Tech)
This award focuses on the adoption of AI directly into daily tasks to enable continuous, on-the-job learning in the workflow to drive and support talent development.
Best HR Learning & Talent Tech
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
LMS Deployment (Enterprise)
This award focuses on a learning management system (LMS) project, implemented by an enterprise that used a suite of advanced and responsive software tools to drive and support talent development.
LMS Deployment (Industry Specific)
This award focuses on an industry-specific learning management system (LMS) project implemented by an enterprise that used a suite of advanced and responsive software tools to drive and support talent development.
LMS Suite (Compliance)
This award focuses on a compliance project that an enterprise implemented via an LMS software suite, which included features such as automation, reporting, tracking, talent status checks, and training/course assignments to manage compliance training.
Digital Learning Ecosystem
This award focuses on a digital learning ecosystem (DLE) that an enterprise implemented to deliver and facilitate learning using a suite of technologies that are adaptive, collaborative, social, and accessible across devices to drive and support talent development.
Learning Experience Platform
This award focuses on a learning experience platform (LXP) project that an enterprise implemented providing the ability to generate user content for self-directed learning available via a suite of software tools to drive and support talent development. The LXP can be part of an LMS upgrade/addition and/or a new deployment project.
Learning Records Store
This award focuses on a Learning Record Store (LRS) project that is xAPI compliant and an enterprise implementation with built-in advanced storage, data collection, reporting/dashboards, and systems integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
Learning Technology Innovation
This award focuses on a new or significantly altered learning technology project that an enterprise implemented, demonstrating industry innovation in driving and supporting talent development (e.g., software, applications, tools, cloud-based, mobile, AI, chatbots, AR/VR/XR/MV etc.)
Learning Technology (Use of AI Tech)
This award focuses on an enterprise learning project that innovatively integrated artificial intelligence (AI)-powered technology to manage and deliver personalised learning capabilities across digital devices and learner locations.
Mobile Learning App
This award focuses on a mobile app (iOS and Android) that an enterprise implemented as part of a learning project. The app provides access to content, structured training, and performance/job support on multiple devices, offering online and offline capability to drive and support talent development. The app can be a standalone platform or part of an LMS suite of tools.
TM App (Compliance)
This award focuses on a talent management app (iOS and Android) that an enterprise implemented as part of a compliance project to train and support talent development on laws, regulations, policies, and procedures that apply to their job tasks and company responsibilities. The app can function as a standalone platform or be integrated into a HR/LMS suite of tools.
TM App (Induction/Onboarding)
This award focuses on a talent management app (iOS and Android) implemented by an enterprise as part of a new hire induction/onboarding project to drive and support talent development. The app can function as a standalone platform or be integrated into a HR/LMS suite of tools.
More awards added soon.
Best EdTech
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
EdTech Adaptive
This award focuses on an EdTech adaptive learning project that an educational enterprise implemented using data-driven technology to create personalised, real-time educational experiences, adjusting the pace and content to drive and support educational outcomes.
EdTech (Use of AI Tech)
This award focuses on an EdTech project that an educational enterprise implemented using artificial intelligence (AI) technologies to enhance engagement, assess learning, and create learning experiences that drive and support educational outcomes.
EdTech (Use of Immersive Tech)
This award focuses on an EdTech project that an educational enterprise implemented using immersive technologies (VR, AR, MR, MV, etc.) to create learning experiences and enhance engagement to drive and support educational outcomes.
EdTech Digital Credentials
This award focuses on an EdTech digital credentials project that an educational enterprise implemented to acknowledge professional development, whether formal or informal, hosted via an online technology solution to drive and support educational outcomes.
EdTech Digital Learning Environment
This award focuses on an EdTech digital learning environment project that an educational enterprise implemented, utilising computer hardware and software solutions for managing the creation and delivery of learning experiences, including personalised experiences, accessibility, and mobility.
EdTech Free Digital Learning Resource
This award focuses on an EdTech free digital learning resource project that an educational enterprise implemented to drive and support educational outcomes.
EdTech Hybrid Learning
This award focuses on an Edtech hybrid learning project that an educational enterprise implemented using remote online learning and face-to-face sessions simultaneously to support educational outcomes.
EdTech Innovation
This award focuses on an EdTech innovation project in which an educational enterprise implements technology or practical innovation to improve performance. This can include the design, development, delivery, and/or management procedures to drive and support educational outcomes.
EdTech Learner Engagement
This award focuses on a learner engagement project that an educational enterprise implemented to enhance the active participation, motivation, and interaction of learners with digital tools, content, and peers, resulting in deeper, personalized learning, that drives and supports educational outcomes.
EdTech Learning Impact
This award focuses on an EdTech learning project (involving skills, knowledge, and/or behaviors) that an educational enterprise implemented, showcasing measurable impacts and benefits on training, and overall performance outcomes.
EdTech LMS Deployment
This award focuses on a learning management system (LMS) EdTech project that an educational enterprise implemented, using an advanced and responsive software platform to create, deliver, manage and track educational programs to drive and support educational outcomes.
EdTech Mentoring Online
This award focuses on an EdTech online mentoring project that an educational enterprise implemented, offering mentorship and performance support to help improve learner educational outcomes.
EdTech Microlearning
This award focuses on an EdTech microlearning project that an educational enterprise implemented, offering short, accessible, and easy-to-consume content to drive and support educational outcomes.
EdTech Online Learning
This award focuses on an EdTech learning project that an educational enterprise implemented which used an online model exclusively to drive and support educational outcomes.
EdTech Mobile App
This award focuses on an EdTech mobile app (iOS and Android) that an enterprise implemented as part of a learning project, providing access to content and structured training. It offers online and offline capabilities to drive and support educational outcomes. The app can be a standalone platform or part of an LMS suite of tools.
EdTech Translation Project
This award focuses on an EdTech technology translation project that an educational enterprise implemented, providing effective communication in a multilingual format via technology, tools and media to drive and support educational outcomes.
Best Digital Learning & Design
2. Explain the project’s plan.
3. Describe the project’s implementation.
4. Review the project’s effectiveness.
Accessibility Design
This award focuses on an eLearning project designed and implemented by an enterprise to ensure that all talent equally benefits from the learning. The project utilises various accessibility and usability functionalities while also being compliant with Web Content Accessibility Guidelines (WCAG) 2.0.
Animation Design
This award focuses on an eLearning project that an enterprise implemented using animations to drive and support talent development. (e.g., video, consoles, computers, mobile devices, and/or phone apps, etc.).
Cost-Effective Project
This award focuses on a cost-effective eLearning project implemented by an enterprise with a maximum budget of $10,000 to drive and support talent development.
Course Creation (Use of AI Tech)
This award focuses on an enterprise eLearning project that used AI tech to streamline design, structure interactive course content, and drive and support talent development.
Digital Library
This award focuses on digital learning resources that an enterprise has implemented, including e-books, videos, courses, and articles designed for remote and self-paced learning to drive and support talent development.
eLearning Project (Enterprise)
This award focuses on an eLearning project an enterprise implemented to drive and support talent development.
eLearning Project (Industry Specific)
This award focuses on an industry-specific eLearning project that was implemented to drive and support talent development.
eLearning Project (Use of Immersive Tech)
This award focuses on an eLearning project that an enterprise implemented using immersive technologies (VR, AR, MR, MV, etc.) to create learning experiences and enhance engagement to drive and support talent development.
Emergency Training
This award focuses on an eLearning project an enterprise implemented in relation to short or long-term emergency training to drive and support talent development (e.g., crisis management, diverse natural disasters, public health and safety settings, technology disruptions and attacks, etc.). The project can be enterprise-wide, group-specific, or target local, state-wide, or national.
Free Digital Learning Resource
This award focuses on an eLearning project that an enterprise implemented which was designed as a free online resource to drive or support talent development.
Gamification Design
This award focuses on an eLearning game (structural, content, reward-based) that an enterprise implemented using game elements, rich media, and/or 3D environments to drive and support talent development (e.g., role-play, competition, simulation, reflex, strategy, adventure, puzzles, quizzes etc.).
Interactive Scenario Design
This award focuses on an eLearning project that an enterprise implemented which used interactive scenarios to drive and support talent development (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.).
Micro eLearning Design
This award focuses on a micro eLearning design project that an enterprise implemented offering short, accessible, and easy-to-consume content to drive and support talent development
New eLearning (Enterprise)
This award focuses a new eLearning implementation project that an enterprise incorporated into its standard training practices to drive and support talent development.
On-Demand eLearning
This award focuses on an eLearning project an enterprise implemented to provide ‘on-demand’ a just-in-time learning solution, available 24/7 to drive and support talent development.
Online Learning
This award focuses on a learning project that an enterprise implemented which used an online model (exclusively) to drive and support talent development.
Off-The-Shelf (OTS) eLearning
This award focuses on an eLearning project that an enterprise implemented to provide pre-developed, ready-to-use learning materials, covering a range of topics to drive and support talent development.
Refresher Training (Enterprise)
This award focuses on an eLearning project that an enterprise implemented to refresh or update policies, rules, or changes and/or upgrade skills and knowledge to drive and support talent development.
Simulation Design
This award focuses on an eLearning project that an enterprise implemented which used simulations to drive and support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.).
Video Design
This award focuses on an eLearning video project that an enterprise implemented (internet streamed, downloaded or LMS hosted) and screened across devices to drive and support talent development (e.g., instructor-led, how-to, presenter-led, introduction/teaser, demo, animated, 2,3,4,5D, 360-degree, simulated, interactive, role-play, talking head, screencast, whiteboard, etc.).
Widespread Implementation
This award focuses on an eLearning project that was implemented to drive and support talent development on a national or worldwide scale.