2023 AWARDS SUITES

The term ‘project’ can refer to classes, courses, curriculum, deployments, developments, education,
implementations, initiatives, interventions, learnings, lessons, models, modules, programs, strategies and trainings.
Projects, etc., must have been implemented between 2021 and 2023. A project must have been live for at
least six months to meet the eligibility requirements for judging.

Criteria/format guides are provided and can be used in part or in full at the applicant’s discretion?
1. (e.g., context, challenges, technicalities, learning/project outcomes, and participant/leadership expectations).
2. (e.g., design, development, resources, technology/innovation, and implementation plan).
3. (e.g., substantiation of the ROI impacts/business outcomes and participant/leadership feedback after project release).

  Best Learning & Talent

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Certification Training

This award focuses on a training project an enterprise implemented that issues certification upon successful completion of the training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Compliance Training

This award focuses on a compliance project an enterprise implemented to train and support talent development on laws, regulations, policies, and procedures that applied to their job tasks and responsibilities. The project can be enterprise-wide or targeted to a specific group.

Content Curation

This award focuses on a content curation project an enterprise implemented in which digital learning content has been aggregated from a variety of sources, analysed, structured, and then presented online in a systematised design. The project can be enterprise-wide or targeted to a specific group.

Customer Experience

This award focuses on a customer experience training project an enterprise implemented to deliver targeted outcomes on the brand’s promise and increase the effectiveness of customer service representatives. The project can be enterprise-wide or targeted to a specific group.

Environmental Education

This award focuses on an environmental training project an enterprise implemented to drive and support talent development (e.g., impact, management, awareness etc.). The project can be enterprise-wide or targeted to a specific group.

Ethical Training

This award focuses on an ethical training project an enterprise implemented to drive and support talent development relating to conduct, trust, mutual respect, and alignment with professional and company standards, policies, and rules. The project can be enterprise-wide or targeted to a specific group.

Health & Safety

This award focuses on a health and safety training project an enterprise implemented that led to safe and health-oriented performances to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Hybrid Learning

This award focuses on a hybrid learning project an enterprise implemented, incorporating both onsite and remote learning strategies to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Induction/Onboarding

This award focuses on an induction/onboarding training project and enterprise implemented specifically for new hires to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Leadership Development

This award focuses on a leadership training project an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Learning Campaign

This award focuses on a campaign-based learning project an enterprise implemented, offering a series of learning experiences using different mediums to create behavioural change that drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Learning & Development

This award focuses on a learning and development project an enterprise implemented to train and support talent development. The project can be enterprise-wide or targeted to a specific group.

L&D Industry Specific

This award focuses on an ‘industry-specific’ learning and development project an enterprise implemented to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

Learning Transfer

This award focuses on a learning-transfer project an enterprise implemented so that transfer is reinforced and sustained at focused phases of the project to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Mobile Learning

This award focuses on a mobile learning project an enterprise implemented that included content on (iOS/Android) portable devices such as handheld tools, tablets, smartphones etc. to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Pandemic/Emergency

This award focuses on a training project an enterprise implemented to drive and support talent development in relation to a short/long-term emergency (e.g., pandemic, crisis, disaster settings etc.). The project can be enterprise-wide, group-specific, or target local, state-wide, or national conditions.

People & Performance Training

This award focuses on a people and performance project an enterprise implemented to leverage learning and capability to train, motivate, improve, and support talent development. The project can be enterprise-wide or targeted to a specific group.

Performance Support

This award focuses on a performance support project an enterprise implemented that is embedded in the workflow, giving talent access to information that increases the effectiveness of prior training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Product Knowledge

This award focuses on a product knowledge training project an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer related issues to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Product Knowledge (Industry Specific)

This award focuses on an ‘industry-specific’ product knowledge training project an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer-related issues that drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

Sales Training

The award focuses on a sales training project an enterprise implemented to drive or support sales capability and talent development (e.g., inside sales, field sales, service sales, and/or sales management). The project can be enterprise-wide or targeted to a specific group.

Social Learning

This award focuses on a social learning project an enterprise implemented to provide collaboration and access to content and knowledge through different media technologies to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Technical Skills

This award focuses on a technical skills project an enterprise implemented to train talent to either design, develop, deploy, maintain, support, or operate a specific technology or related application, product, or service. The project can be enterprise-wide or targeted to a specific group.

Technical Skills (Industry Specific)

This award focuses on an ‘industry-specific’ technical skills project an enterprise implemented to train talent to either design, develop, deploy, maintain, support, or operate a specific technology or related application, product, or service. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

  Best Talented Team

Criteria
1. Explain the team’s appointment
2. Detail the team’s expertise
3. Review a successful project

Compliance

This award focuses on two or more compliance specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Customer Experience

This award focuses on two or more customer experience specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

eLearning

This award focuses on two or more eLearning specialists who provide consultation, management, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Health & Safety

This award focuses on two or more health and safety specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

HR

This award focuses on two or more human resource (HR) specialists who provide management, consultation, training and/or industry specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Hybrid

This award focuses on two or more specialists who work in a hybrid setting providing management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies.

Induction/Onboarding

This award focuses on two or more induction/onboarding specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Innovation

This award focuses on two or more innovation specialists who provide management, consultation, solutions, training, resources and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Leadership

This award focuses on two or more leadership specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Learning & Talent Development

This award focuses on two or more learning and talent development specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Learning Design

This award focuses on two or more learning design specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Org. Development

This award focuses on two or more organisational development specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Partnership

This award focuses on two or more highly experienced partnership specialists who provide management, consultation, training, and/or industry-specific services to support talent and enterprise development. A partnership can be between one or more enterprises, including vendor companies. Work arrangements (e.g., on- or off-site, hybrid, regular, flexible, etc.) are recognised.

People & Culture

This award focuses on two or more people and culture specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Sales Training

This award focuses on two or more sales training specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Talent Management

This award focuses on two or more talent management specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Technology

This award focuses on two or more technology specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

VR Design & Development

This award focuses on two or more augmented reality (AR), virtual reality (VR), extended reality (XR), and/or metaverse (MV) design and development specialists, who provide technical skills/management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Wellbeing

This award focuses on two or more wellbeing specialists who provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies. Work arrangements (e.g., on/off-site, hybrid, regular, flexible etc.) are recognised.

Working From Home

This award focuses on two or more professionals who work from home and provide management, consultation, training, and/or industry-specific services to drive and support talent development. A team can be from one or more enterprises, including vendor companies.

  Best Talent Management

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Career Development

This award focuses on a career development project an enterprise implemented to offer a framework of learning, linked to future work options that drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Change Management

This award focuses on a change management project an enterprise implemented to reduce resistive impact and increase positive support for an enterprise’s transformation whilst driving talent development. The project can be enterprise-wide or targeted to a specific group.

Coaching (Online)

This award focuses on an online coaching project an enterprise implemented to prepare, support and equip talent with the tools, knowledge, and learning opportunities for continuous development. The project can be enterprise-wide or targeted to a specific group.

Design Thinking

This award focuses on a design thinking project an enterprise implemented to produce a creative solution to a talent challenge (e.g., people/culture, wellbeing, career development, diversity/inclusion, L&D, team building, technology, onboarding/induction, change management etc.). The project can be enterprise-wide or targeted to a specific group..

Diversity/Inclusion

This award focuses on a diversity/inclusion project and enterprise implemented to value talent equally, accept individual differences, embrace their strengths and provide opportunities to drive and support talent development.

Employee Experience

This award focuses on an employee experience project an enterprise implemented to positively impact the relationship/communication experience between all levels of talent. The project can be enterprise-wide or targeted to a specific group.

Learning Culture

This award focuses on a learning-culture project an enterprise implemented to integrate a system of talent development via the support of technology, mobile learning, coaching/mentoring, and social networks. The project can be enterprise-wide or targeted to a specific group.

Mentoring (Online)

This award focuses on an online mentoring project an enterprise implemented that offers talent guidance and performance support to assist their learning and development process. The project can be enterprise-wide or targeted to a specific group.

Org. Development

This award focuses on an organisational development project that was implemented to improve enterprise effectiveness whilst its talent learns and adapts to challenges (e.g., new technology, competition, regulation, or other industry/enterprise demands). The project can be enterprise-wide or targeted to a specific structure/department.

People & Culture

This award focuses on a people and culture project an enterprise implemented to build and maintain a framework of positive conditions for talent (e.g., engagement, support, values, learning, wellbeing etc.). The project can be enterprise-wide or targeted to a specific group.

Remote Working

This award focuses on a remote working project that was implemented to build a cohesive relationship between talent and the enterprise, that integrated remote team development, performance measures, accountability, and trust. The strategy can be enterprise-wide or targeted to a specific group.

Team Development

This award focuses on team development project and enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Wellbeing

This award focuses on a wellbeing project and enterprise implemented to engage talent beyond routine work practices, providing a holistic framework to different health/wellbeing risk factors that improve physical and mental wellness. The project can be enterprise-wide or targeted to a specific group.

Work/Life Balance

This award focuses on an employment project that was implemented to allow both the enterprise and its talent to formalise working arrangements that help minimise work-related stress, and support/maintain a work/life balance. The project can be enterprise-wide or targeted to a specific group.

  Best Virtual Reality

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

(AR) & Face-to-Face Integrated

This award focuses on an integrated training project an enterprise implemented using both augmented reality (AR) and face-to-face training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group/industry.

(AR) Hard Skills

This award focuses on a hard skills training project an enterprise implemented that used augmented reality (AR) to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.). The project can be enterprise-wide or targeted to a specific group/industry.

(AR) Health & Safety Training

This award focuses on a health and safety training project an enterprise implemented using augmented reality (AR) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(AR) Industry Specific Training

This award focuses on an industry specific training project an enterprise implemented using augmented reality (AR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

(AR) New Training Adopter

This award focuses on a new augmented reality (AR) training project an enterprise implemented into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(AR) & Online Integrated

This award focuses on an integrated training project an enterprise implemented using both augmented reality (AR) and online learning to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(AR) Soft Skills

This award focuses on a soft skills training project an enterprise implemented using augmented reality (AR) to drive and support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group.

(AR) Team Development

This award focuses on a team development training project an enterprise implemented using augmented reality (AR) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(VR) & Face-to-Face Integrated

This award focuses on an integrated training project an enterprise implemented that used both virtual reality (VR) and face-to-face training to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.

(VR) Hard Skills

This award focuses on a hard skills training project that used virtual reality (VR) to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.). The project can be enterprise-wide or targeted to a specific group.

(VR) Health & Safety Training

This award focuses on a health and safety training project an enterprise implemented using virtual reality (VR) to drive and support talent development. The project can be enterprise-wide or targeted to an enterprise group.

(VR) Industry Specific Training

This award focuses on an ‘industry specific’ training project an enterprise implemented using virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

(VR) New Training Adopter

This award focuses on virtual reality (VR) training project an enterprise newly implemented into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(VR) & Online Integrated

This award focuses on an integrated training project that used both virtual reality (VR) and online learning technology solutions to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.

(VR) Soft Skills

The award focuses on a soft skills training project that used Virtual Reality (VR) technology solutions for interactive/immersive learning experiences to drive/support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group/industry.

(VR) Team Development

This award focuses on a team development training project an enterprise implemented using virtual reality (VR) to drive and support talent. The project can be enterprise-wide or targeted to a specific group.

(XR) Health & Safety Training

This award focuses on a health and safety training project an enterprise implemented using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(XR) Industry Specific Training

This award focuses on an ‘industry-specific’ training project an enterprise implemented using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

(XR) New Training Adopter

This award focuses on a training project an enterprise newly implemented into its standard training practices, using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

(MV) Industry Specific Training

This award focuses on an ‘industry-specific’ training project an enterprise implemented using a metaverse (MV) network/platform, that provides a 3-D environment and virtual avatars to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

(MV) New Training Adopter

This award focuses on a training project an enterprise newly implemented using a metaverse (MV) network/platform, that provides a 3-D environment and virtual avatars to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

  Best eLearning Design

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Accessibility

This award focuses on an eLearning project, designed, and implemented by an enterprise to ensure talent equally benefits from the learning, that uses different accessibility/usability functionalities whilst being compliant with Web Content Accessibility Guidelines (WCAG) 2.0.

Agile

This award focuses on an eLearning project an enterprise implemented that used agile design methods to respond to learner performances and/or environments to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Audio

This award focuses on an eLearning project an enterprise implemented using audio-design methods, such as electronic sound, music and/or voice-over narration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Free Resource

This award focuses on an eLearning project an enterprise implemented that was designed as a free online resource to drive or support talent development. The project can be enterprise-wide, group-specific, or targeted at an industry.

Game

This award focuses on an eLearning game project an enterprise implemented using rich media and/or 3D environments (streamed or downloaded over the internet) that’s intended for use on one or multiple devices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Game (Industry Specific)

This award focuses on an industry-specific eLearning project that was implemented that used rich media and/or 3D environments (streamed or downloaded over the internet) and was intended for use on one or multiple devices to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

Game Integrated

This award focuses on an existing enterprise eLearning project that integrated a game to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Interactive Scenario

This award focuses on an eLearning project an enterprise implemented that used interactive scenarios to drive and support talent development (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group.

Microlearning

This award focuses on an eLearning project an enterprise implemented that used microlearning (15 minutes maximum) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Simulation

This award focuses on an eLearning project an enterprise implemented that used simulations to drive and support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group.

Video

This award focuses on an eLearning video project an enterprise implemented (internet streamed or downloaded) and screened across devices to drive and support talent development (e.g., instructor-led, how-to, presenter-led, introduction/teaser, demo, animated, simulated, interactive, role-play, talking head, screencast, whiteboard, etc.). The video project can be enterprise-wide or target a specific group.

Video (Industry Specific)

This award focuses on an ‘industry-specific’ eLearning video project implemented (internet streamed or downloaded) and screened across devices to drive and support talent development (e.g., instructor-led, how-to, presenter-led, introduction/teaser, demo, animated, simulated, interactive, role-play, talking head, screencast, whiteboard, etc.). The video project can be industry-wide or target an industry sub-group.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

360-Degree Video

This award focuses on a 360-degree eLearning video project an enterprise implemented using interactive and immersive 3-D learning experiences to drive and support talent development (e.g., virtual reality (VR) headset, watching on a 2D screen, smartphone, laptop, via YouTube, Vimeo, or other video players). The project can be enterprise-wide or targeted to a specific group.

  Best eLearning

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

eLearning Project

This award focuses on an eLearning project an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

eLearning Project (Industry Specific)

This award focuses on an ‘industry-specific’ eLearning project that was implemented to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public)

F2F Classroom to Virtual

This award focuses on an eLearning project an enterprise implemented, that converted/transferred ‘F2F’ classroom training to ‘Virtual’ classroom-instructor led training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Hybrid Pre-Induct/Onboard

This award focuses on an eLearning/virtual project that was implemented to pre-induct/onboard new talent into a hybrid workplace, to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, hybrid induction/onboarding challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

New Adopter

This award focuses a new eLearning project that an enterprise incorporated into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

On a Budget

This award focuses on an eLearning project implemented by an enterprise with a maximum budget of $15,000 to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

On-Demand

This award focuses on an eLearning project an enterprise implemented to provide ‘on-demand’ a just-in-time learning solution, available 24/7 to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Pandemic/Emergency eLearning

This award focuses on an eLearning project an enterprise implemented in relation to short or long-term emergency training to drive and support talent development (e.g., pandemic, crisis, disaster, volunteer or professional settings, etc.). The project can be enterprise-wide, group-specific, or targeted to local, state-wide, or national conditions.

Refresher Training

This award focuses on an eLearning project an enterprise implemented to refresh or update policies, rules, or changes and/or upgrade skills and knowledge to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Widespread Adopter

This award focuses an eLearning project an enterprise implemented across a large section or the entire enterprise to drive and support talent development.

Virtual Workshop

This award focuses on an eLearning project, titled a “virtual workshop” that an enterprise implemented via a complete web-based experience either via home, office, or a remote setting to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

 Best Learning Model

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Blended

This award focuses on a blended learning project an enterprise implemented using two or more delivery models to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Custom/Bespoke

This award focuses on a tailor-made learning project (custom/bespoke model) an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Future Learning

This award focuses on a learning project an enterprise implemented to create a future model and pathway for enterprise education to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Online

This award focuses on a learning project an enterprise implemented that’s used an online model (exclusively) to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Rapidly-Shifted-Online

This award focuses on an existing training project that’s been rapidly remodeled for online delivery and implemented by an enterprise to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.

Shift-it-Online

This award focuses on an existing training project that’s been redesigned for online delivery and implemented by an enterprise to drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.

  Best Learning & Talent Tech

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

LMS Enterprise

This award focuses on a learning management system (LMS), deployed enterprise-wide as part of a learning, skills, and knowledge management project that used a suite of powerful and flexible software tools to drive and support talent development.

LMS Industry Specific

This award focuses on an industry-specific learning management system (LMS), deployed as part of a learning, skills, and knowledge management project that used a suite of powerful and flexible software tools to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

LMS Suite, Compliance Training

This award focuses on a compliance training project that an enterprise implemented via an LMS software suite that included features such as automation, reporting, tracking, talent status checks, and training/course assignments to drive and manage talent compliance. The project can be enterprise-wide or targeted to a specific group.

LMS Suite, Gamification

This award focuses on an induction/onboarding project that an enterprise implemented via an LMS suite that included features such as automation, a bespoke solution, a candidate portal, training and assessment, and technical integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

LMS Suite, Induction

This award focuses on an induction/onboarding project that an enterprise implemented via an LMS suite that included features such as automation, a bespoke solution, a candidate portal, training and assessment, and technical integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

LMS Suite, Product Knowledge

This award focuses on a product knowledge training project implemented by an enterprise via an LMS software suite, which included features such as training and testing, demos, information updates, webinars, virtual, online, and offline integration, discussion boards, and materials storage to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

LMS Suite, Sales Training

This award focuses on a sales training project an enterprise implemented via an LMS software suite that included features such as rapid content delivery, sales demos, assessments, information updates, mobile and micro learning, webinars, virtual and online training, discussion boards, and courses to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

LMS Suite, Talent Development

This award focuses on an employee training project that an enterprise implemented via an LMS software suite that included features such as interactive learning, self-paced learning, video, webinars, an online content library, and customization to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Chatbot Platform

This award focuses on an enterprise chatbot platform that was implemented for specific automated information to be accessible on-demand as part of an eLearning project to drive and support talent development. Chatbots can be a separate automated AI program or part of an LMS technology suite. The project can be enterprise-wide or targeted to a specific group.

Digital Learning Ecosystem

This award focuses on a digital learning ecosystem (DLE) and enterprise implementation project to deliver and facilitate eLearning using a suite of technologies that are adaptive, collaborative, social, and accessible across devices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Learning Experience Platform

This award focuses on the deployment of a learning experience platform (LXP) project, providing the enterprise with the ability to generate user content for self-directed learning available via a suite of software tools to drive and support talent development. The (LXP) can be part of an LMS upgrade/addition, and/or new deployment project.

Learning Records Store

This award focuses on a Learning Record Store (LRS) project that is xAPI compliant and an enterprise implementation with built-in advanced storage, data collection, reporting/dashboards, and systems integration to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Learning Technology Innovation

This award focuses on a new or significantly altered learning technology and enterprise implementation project that exemplifies industry innovation in driving and supporting talent development (e.g., software, applications, tools, cloud-based, mobile, chatbot, AR/VR/XR, ai etc.) The project can be enterprise-wide or targeted to a specific group.

Mobile Learning App

This award focuses on a mobile app (iOS and Android) an enterprise implemented as part of an eLearning project that gives access to content, structured training, and performance/job support on multiple computer devices, offering online and offline capability to drive and support talent development. The app can be standalone platform or part of an LMS suite of tools. The project can be enterprise-wide or targeted to a specific group.