2023 AWARDS SUITES

The term ‘project’ can refer to classes, courses, curriculum, deployments, developments, education,
implementations, initiatives, interventions, learnings, lessons, modules, programs, strategies and trainings.

Criteria guides are provided when registered and can be used at the entrant’s discretion.

  Learning, Talent & Skill

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Certification Training

This award focuses on a training project an enterprise implemented, that issues certification upon successful completion of the training, to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Compliance Training

This award focuses on a compliance project an enterprise implemented to train and support talent development on laws, regulations, policies, and procedures that applied to their job tasks/responsibilities. The project can be enterprise-wide or targeted to a specific group.

Content Curation

This award focuses on a content curation project an enterprise implemented in which digital learning content has been aggregated from a variety of sources, analysed, structured, and then presented in a systemised design online. The project can be enterprise-wide or targeted to a specific group.

Customer Experience

This award focuses on a customer experience training project an enterprise implemented to deliver targeted outcomes on the brand’s promise and increases the effectiveness of customer service representatives. The project can be enterprise-wide or targeted to a specific group.

Environmental Education

This award focuses on an environmental training project an enterprise implemented to drive and support talent development (e.g., impact, management, awareness etc.). The project can be enterprise-wide or targeted to a specific group.

Ethical Training

This award focuses on an ethical training project an enterprise implemented to drive and support talent development relating to conduct, trust, mutual respect, and in alignment with professional/company standards and policy/rules. The project can be enterprise-wide or targeted to a specific group.

Health & Safety

This award focuses on a health and safety training project an enterprise implemented leading to safe and health-oriented behaviours to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Hybrid Learning

This award focuses on a hybrid learning project an enterprise implemented incorporating both onsite and remote learning strategies, to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Induction/Onboarding

This award focuses on an induction/onboarding training project and enterprise implemented specifically for new hires to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Leadership Development

This award focuses on a leadership training project an enterprise implemented to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Learning Campaign

This award focuses on a campaign-based learning project an enterprise implemented, offering a series of learning experiences using different mediums to create behavioural change, that drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Learning & Development

This award focuses on a learning and development project an enterprise implemented to train and support talent development. The project can be enterprise-wide or targeted to a specific group.

L&D Industry Specific

This award focuses on an ‘industry specific’ learning and development project an enterprise implemented to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

Learning Transfer

This award focuses on a learning-transfer project an enterprise implemented so that transfer is reinforced and sustained at focused phase/s of the project to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Mobile Learning

This award focuses on a mobile learning project an enterprise implemented that included content on (iOS/Android) portable devices such as hand-held tools, tablets, smart phones etc. to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Pandemic/Emergency

This award focuses on a training project an enterprise implemented to drive and support talent development in relation to a short/long-term emergency (e.g., pandemic, crisis, disaster settings etc.). The project can be enterprise -wide, group specific and target local/state-wide/national conditions.

People & Performance Training

This award focuses on a people and performance project an enterprise implemented to leverage learning and capability to train, motivate, improve and support talent development. The project can be enterprise-wide or targeted to a specific group.

Performance Support

This award focuses on a performance support project an enterprise implemented that is embedded in the workflow, giving talent access to information that increases the effectiveness of prior training to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Product Knowledge

This award focuses on a product knowledge training project an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer related issues to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Product Knowledge (Industry Specific)

This award focuses on an ‘industry specific’ product knowledge training project an enterprise implemented to build knowledge of merchandise, services, solve product and/or customer related issues to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

Sales Training

The award focuses on a sales training project an enterprise implemented to drive/support sales capability and talent development (e.g., inside sales, field sales, service sales, and/or sales management). The project can be enterprise-wide or targeted to a specific group.

Social Learning

This award focuses on a social learning project an enterprise implemented to provide collaboration and access to content/knowledge through different media technologies to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

Technical Skills

This award focuses on a technical skills project an enterprise implemented to train talent, to either design, develop, deploy, maintain, support or operate a specific technology, or related application, product or service. The project can be enterprise-wide or targeted to a specific group.

Technical Skills (Industry Specific)

This award focuses on an ‘industry specific’ technical skills project an enterprise implemented to train talent, to either design, develop, deploy, maintain, support or operate a specific technology, or related application, product or service. The project can be industry-wide or targeted to an industry subgroup.

Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

  Talented Team

Criteria
1. Explain the team’s appointment
2. Detail the team’s expertise
3. Review a successful project

Compliance

This award focuses on two or more highly talented compliance specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Customer Experience

This award focuses on two or more highly talented customer experience specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

eLearning

This award focuses on two or more highly talented eLearning specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Health & Safety

This award focuses on two or more highly talented health and safety specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

HR

This award focuses on two or more highly talented human resource (HR) specialists (team) who provide consultation, training and/or industry specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Hybrid

This award focuses on two or more highly talented professionals (team) who work in a hybrid setting providing management, consultation, training, and/or industry-specific services. A team can be from one or more enterprises, including vendor companies.

Induction/Onboarding

This award focuses on two or more highly talented induction/onboarding specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Innovation

This award focuses on two or more highly talented innovation specialists (team) who provide consultation, solutions, training, resources and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Leadership

This award focuses on two or more highly talented leadership specialists (team) who provide consultation, training, and/or industry specific-services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Learning & Talent Development

This award focuses on two or more learning and talent development specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Learning Design

This award focuses on two or more highly talented learning design specialists (team) who provide consultation, training, and/or industry specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Org. Development

This award focuses on two or more highly talented organisational development specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.
CRITERIA
1. Explain the team’s appointment (e.g., context, selection, roles, responsibilities and objectives). 5000 characters maximum; score out of 15 points
2. Describe the team’s resources (e.g., specific knowledge, leadership, project management skills and collaboration tools). 5000 characters maximum; score out of 15 points
3. Provide a review of a successful project (e.g., background, challenges, strategy, innovation, technology, positive impacts and stakeholder/client feedback on team performance). 5000 characters maximum; score out of 20 points

Partnership

This award focuses on two or more highly talented partnership specialists who provide consultation, training, and/or industry specific services. A partnership can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

People & Culture

This award focuses on two or more highly talented people/culture specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Sales Training

This award focuses on two or more highly talented sales training specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Talent Management

This award focuses on two or more talent management specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Technology

This award focuses on two or more highly talented technology specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

VR Design & Development

This award focuses on two or more highly talented augmented reality (AR), virtual reality (VR), extended reality (XR), and/or metaverse (MV) design/development specialists who provide technical skills/management, consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Wellbeing

This award focuses on two or more highly talented wellbeing specialists (team) who provide consultation, training, and/or industry-specific services. A team can be onsite/traditional, blended/hybrid, WFH/remote/virtual, pandemic/crisis related, and can be from one or more enterprises, including vendor companies.

Working From Home

This award focuses on two or more highly talented professionals (team) who work in a hybrid setting providing management, consultation, training, and/or industry-specific services. A team can be from one or more enterprises, including vendor companies.

  Talent Management

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Career Development

This award focuses on a career development strategy that was implemented to offer a framework of enterprise learning and advancement, linked to future work options to drive/support talent and development. The strategy can be enterprise-wide or targeted to a specific group/industry.

Change Management

This award focuses on a change management strategy that was implemented to reduce resistive impact, and increase positive support for an enterprise’s transformation, whilst driving/supporting talent development. The strategy can be enterprise-wide or targeted to a specific group/industry.

Coaching (Online)

This award focuses on an online coaching strategy that was implemented to prepare, support and equip talent with the tools, knowledge, and learning opportunities to develop continually. The strategy can be enterprise-wide or targeted to a specific group/industry.

Design Thinking

The focus of this award is on a design thinking strategy that was implemented to produce a creative solution to a talent challenge (e.g., people/culture, wellbeing, career development, diversity/inclusion, L&D, team building, technology, onboarding/induction, change management etc.). The strategy can be enterprise-wide or targeted to a specific group/industry.

Diversity/Inclusion

This award focuses on a diversity/inclusion strategy that was implemented to value talent equally, accept individual differences, embrace their strengths and provide opportunities for talent to develop, and advance professionally.
CRITERIA
1. Present a strategy case (e.g., context, challenges, technicalities, learning/performance, and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the strategy scope (e.g., design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after strategy release). 5000 characters maximum; score out of 20 points

Employee Experience

This award focuses on an employee experience strategy that was implemented to positively impact and develop the relationship/communication experience between all levels of talent. The strategy can be enterprise-wide or targeted to a specific group/industry.

Learning Culture

This award focuses on a learning-culture strategy that was implemented to integrate a system of talent development via the support of technology, mobile learning, coaching/mentoring, and social networks. The strategy can be enterprise-wide or targeted to a specific group/industry.

Mentoring (Online)

This award focuses on an online mentoring strategy that was implemented to offer talent, guidance and performance support to assist them in their learning and development process. The strategy can be enterprise-wide or targeted to a specific group/industry.

Org. Development

This award focuses on an organisational development strategy that was implemented to improve enterprise effectiveness whilst its talent learns and adapts to challenges (e.g., new technology, competition, regulation, or other industry/enterprise demands). The strategy can be enterprise-wide or targeted to a specific structure/department.

People & Culture

This award focuses on a people and culture strategy that was implemented to build/maintain a framework of positive conditions talent (e.g., engagement, support, values, learning, wellbeing etc.). The strategy can be enterprise-wide or targeted to a specific group/industry.

Remote Working

This award focuses on a remote working strategy, implemented to build a cohesive relationship between talent and the enterprise, that integrated remote team development and performance measures, accountability, and trust. The strategy can be enterprise-wide or targeted to a specific group.

Team Development

This award focuses on team development strategy implemented to drive/support talent development. The strategy can be enterprise-wide or targeted to a specific group/industry.

Wellbeing

This award focuses on a wellbeing strategy, implemented to engage talent beyond routine work practices, providing a holistic framework/approach to different health/wellbeing risk factors where participants collaborate to improve physical and mental wellness. The strategy can be enterprise-wide or targeted to a specific group/industry.

Work/Life Balance

This award focuses on a job strategy that was implemented to allow both the enterprise and its talent formalise working arrangements/conditions to help minimise work-related stress, and support/maintain a work/life balance. The strategy can be enterprise-wide or targeted to a specific group/industry.

  Virtual Reality

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

(AR) Team Building

This award focuses on the implementation of a team building project that integrated augmented reality (AR) interactions as part of the training to drive/support talent development. The project can be enterprise-wide or targeted to a specific group.

(AR) Enterprise Training

This award focuses on a training project an enterprise implemented using augmented reality (AR) technology solutions to drive/support talent development. The project can be enterprise-wide or targeted to an enterprise group. All enterprise sectors are covered, regardless of size.

(AR) Hard Skills

The award focuses on a hard skills training project that used augmented reality (AR) to drive and support talent development (e.g., safety, emergency/risk, trades, machinery, computing, professional expertise, etc.). The project can be enterprise-wide or targeted to a specific group/industry.

(AR) Soft Skills

The award focuses on a soft skills training project that used Augmented Reality (AR) to drive and support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group/industry.

(AR) Health & Safety Training

This award focuses on a health and safety training project an enterprise implemented using augmented reality (AR) technology solutions to drive and support talent development. The project can be enterprise-wide or targeted to an enterprise group.

(AR) & Online Integrated

This award focuses on an integrated training project that used both augmented reality (AR) and online learning technology solutions for interactive/immersive learning experiences to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.

(AR) & Face-to-Face Integrated

This award focuses on an integrated training project an enterprise implemented, that used both augmented reality (AR) technology solutions and face-to-face training to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.

(AR) Industry Specific Training

This award focuses on an industry specific training project that an enterprise implemented using augmented reality (AR) technology solutions as an interactive/immersive training experience to skill/support talent development. The project can be industry-wide or targeted to an industry subgroup. Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

(AR) New Training Adopter

This award focuses on a new augmented reality (AR) training project an enterprise implemented into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(VR) Team Building

This award focuses on the implementation of a team building project that integrated virtual reality (VR) simulations/interactions as part of the training to drive/ and support talent development. The project can be enterprise-wide or targeted to a specific group.

(VR) Enterprise Training

This award focuses on a training project an enterprise implemented using virtual reality (VR) technology solutions to drive/support talent development. The project can be enterprise-wide or targeted to an enterprise group.

(VR) Hard Skills

The award focuses on a soft skills training project that used Virtual Reality (VR) to drive and support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group.

(VR) Soft Skills

The award focuses on a soft skills training project that used Virtual Reality (VR) technology solutions for interactive/immersive learning experiences to drive/support talent development (e.g., communication, leadership, empathy, teamwork, emotional intelligence, time management, etc.). The project can be enterprise-wide or targeted to a specific group/industry.

(VR) Health & Safety Training

This award focuses on a health and safety training project an enterprise implemented using virtual reality (VR) technology solutions to drive and support talent development. The project can be enterprise-wide or targeted to an enterprise group.

(VR) New Training Adopter

This award focuses on a new virtual reality (VR) training project an enterprise implemented into its standard training practices to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, (VR) challenges, technicalities, learning/project outcomes and participant/leadership expectations). Score out of 15 points
2. Detail the training scope (e.g., design, content strategy, resources, technology/innovations, testing, and (VR) implementation plan). Score out of 15 points
3. Provide a review (e.g., substantiation of ROI/learning/business outcomes, technical inputs, and participant/leadership feedback after (VR) project release). Score out of 20 points

(VR) & Online Integrated

This award focuses on an integrated training project that used both virtual reality (VR) and online learning technology solutions for interactive/immersive learning experiences to drive/support talent development. The project can be enterprise/wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). Score out of 15 points
2. Detail the scope (e.g., project design, development, resources, technology/innovation, and implementation plan). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after project release). Score out of 20 points

(VR) & Face-to-Face Integrated

This award focuses on an integrated training project that used both virtual reality (VR) technology solutions and face-to-face training to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.

(VR) Industry Specific Training

This award focuses on an industry specific training project that an enterprise implemented, using virtual reality (VR) technology solutions as an interactive/immersive training experience to skill/support talent development. The project can be industry-wide or targeted to an industry subgroup. Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).
CRITERIA
1. Present the (VR) project case (e.g., industry context, challenges, technicalities, learning/project outcomes and participant/leadership expectations,). Score out of 15 points
2. Detail the scope (e.g., project design, content strategy, resources, technology/innovations, testing, and (VR) implementation plan). Score out of 15 points
3. Provide a review (e.g., substantiation of ROI on (VR) technical inputs, learning/business outcomes, and participant/leadership feedback after project release). Score out of 20 points

(XR) Enterprise Training

This award focuses on a training project an enterprise implemented using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) technology solutions to drive/support talent development. The project can be enterprise-wide or targeted to an enterprise group. All enterprise sectors are covered, regardless of size.
CRITERIA
1. Present the (XR) project case (e.g., context, (XR) challenges, technicalities, learning/project outcomes and participant/leadership expectations). Score out of 15 points
2. Detail the scope (e.g., (XR) project design, content strategy, resources, technology/innovations, testing, and (XR) implementation plan). Score out of 15 points
3. Provide a review (e.g., substantiation of ROI on (XR) technical inputs, learning/business outcomes, and participant/leadership feedback after project release). Score out of 20 points

(XR) Industry Specific Training

This award focuses on an industry specific training project that an enterprise implemented, using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) technology solutions as an interactive/immersive training experience to skill/support talent development. The project can be industry-wide or targeted to an industry subgroup. Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

(XR) Health & Safety Training

This award focuses on a health and safety training project an enterprise implemented using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) technology solutions to drive/support talent development. The project can be enterprise-wide or targeted to an enterprise group. All enterprise sectors are covered, regardless of size.

(XR) New Training Adopter

This award focuses on a new training project that an enterprise implemented into its standard training practices, using mixed reality (XR), a combination of augmented reality (AR) and virtual reality (VR) to drive and support talent development. The project can be industry-wide or targeted to a specific group.

(MV) Enterprise Training

This award focuses on a training project an enterprise implemented using a metaverse (MV) network/platform, that provides a 3-D environment for training purposes, using virtual avatars/content to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.

(MV) New Training Adopter

This award focuses on a new metaverse (MV) training project an enterprise implemented into its standard training practices to drive and support talent development. The metaverse training network/platform provides a 3-D environment for learning and practice, with virtual avatars and content. The project can be enterprise-wide or targeted to a specific group.

(MV) Industry Specific Training

This award focuses on an industry specific training project an enterprise implemented using a metaverse (MV) network/platform, that provides a 3-D environment for training purposes, using virtual avatars/content to drive and support talent development. The project can be industry-wide or targeted to an industry subgroup. Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

  eLearning Design

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Accessibility

This award focuses on an eLearning project, designed, and implemented by an enterprise to ensure talent equally benefits from the eLearning, that uses different accessibility/usability functionalities whilst being compliant with Web Content Accessibility Guidelines (WCAG) 2.0.
CRITERIA
1. Explain the project design brief (e.g., accessibility context, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

Agile

This award focuses on an eLearning project that used modern agile design methods to respond to learner behaviours and/or environments to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

App

This award focuses on an eLearning project that used modern mobile App design methods (iOS/Android platforms) for talent to access content, across mobile/tablet devices, to drive/support talent development on-the-move. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

Audio

This award focuses on an eLearning project that used modern agile design methods to respond to learner behaviours and/or environments to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

Free Resource

This award focuses on an eLearning project that used modern design methods, and permit free access to the online resource to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/community/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

eLearning Game

This award focuses on an ‘enterprise specific project’ eLearning game that used rich media and/or 3D environments (internet streamed or downloaded), that’s intended for use on one or multiple devices, to engage, drive and support talent development. The game project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Describe the concept brief (e.g., industry context, task/s, challenges, technicalities, participants, objectives, and expertise). Score out of 15 points

2.  Explain the game design (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). Score out of 15 points

3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after game release). Score out of 20 points

eLearning Game (Industry Specific)

This award focuses on an ‘industry specific project’ eLearning game that used rich media and/or 3D environments (internet streamed or downloaded), that’s intended for use on one or multiple devices, to engage, drive and support talent development. Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).
CRITERIA
1. Describe the concept (e.g., industry context, task/s, challenges, technicalities, participants, objectives, and expertise). Score out of 15 points

2. Explain the game design brief (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). Score out of 15 points

3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after game release). Score out of 20 points

New Game Integration

This award focuses on an existing eLearning project that integrated a new game to engage, drive and support talent development.
CRITERIA
1. Describe the concept (e.g., context, game challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Explain the game design (e.g., design techniques, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after game release). 5000 characters maximum; score out of 20 points

Interactive Scenario

This award focuses on an eLearning project that used modern design methods for interactive learning scenarios to drive/support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

Microlearning

This award focuses on an eLearning project that used modern design methods for microlearning (15 min. maximum) to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

Simulation

This award focuses on an eLearning project that used modern design methods for learning simulations to drive/support talent development. (e.g., video, consoles, computers, mobile devices and/or phone apps, etc.). The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

Video

This award focuses on a video for learning (internet streamed or downloaded), that’s intended for use on one or multiple devices, to drive and support talent development. Video design can be (e.g., instructor-led, how-to, presenter-led, introduction/teaser,, demo, animated, simulated, interactive, role-play, talking head, screencast, whiteboard etc.). The video can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, video challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., video design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after video project release). 5000 characters maximum; score out of 20 points

Video (Industry Specific)

This award focuses on an ‘industry specific’ video for learning (internet streamed or downloaded), that’s intended for use on one or multiple devices. Video design can be (e.g., instructor-led, how-to, presenter-led, introduction/teaser,, demo, animated, simulated, interactive, role-play, talking head, screencast, whiteboard etc.). Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).
CRITERIA
1. Explain the project design brief (e.g., industry context, task/s, video challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., video design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after video project release). 5000 characters maximum; score out of 20 points

360-Degree Video

The award focuses on an eLearning project that used modern design methods for 360-degree video as an interactive/immersive learning experience to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Explain the project design brief (e.g., context, task/s, challenges, technicalities, participants, objectives, and expertise). 5000 characters maximum; score out of 15 points
2. Describe the concept (e.g., design techniques, details, creation, supporting digital assets/solutions and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of ROI impacts/benefits and participant/leadership feedback after project release). 5000 characters maximum; score out of 20 points

  eLearning

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

eLearning Project

This award focuses on an eLearning project that’s been implemented by an enterprise to drive and support talent development.

CRITERIA
1. Present a project case (e.g., enterprise context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

eLearning Project (Industry Specific)

This award focuses on an eLearning project (course/program) that’s been implemented by a specific industry to train and support talent development. The project can be industry-wide or targeted to an industry subgroup. Industry includes Agriculture, Architecture/Buildings, Automotive, Aviation/Aerospace, Banking/Finance, Construction, Defence (Land/Sea/Air), Education/Training, Energy (Electric/Oil/Gas/Water), Engineering (Civil/Industrial), Environment/Sustainability, Gaming/Entertainment, Healthcare/Wellbeing, Hospitality (Food/Beverage), Information/Media, IT/Telecom, Manufacturing (Heavy/Light), Maritime (Ports/Shipping), Mining/Resources, Medical (Pharma/Technology), Policing/Safety, Retail/Consumer, Sport, Tourism/Recreation, Transport/Logistics, Urban Design (Civic/Public).

CRITERIA
1. Present a project case (e.g., industry context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

F2F Classroom to Virtual

This award focuses on an eLearning project that converted/transferred ‘F2F’ classroom training to ‘Virtual’ classroom-instructor led training, to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, virtual challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., virtual design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after virtual project release). 5000 characters maximum; score out of 20 points

Hybrid Pre-Induct/Onboard

This award focuses on an eLearning/virtual project that was implemented to pre-induct/onboard new talent into a hybrid workplace, to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, hybrid induction/onboarding challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

New Adopter

This award focuses on a new eLearning project that an enterprise introduced into its standard training practices to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

On a Budget

This award focuses on an eLearning project that’s been designed/deployed on a budget of ($15,000 maximum) to train/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

On-Demand

This award focuses on an on-demand eLearning project that’s been implemented to provide a just-in-time learning solution, available 24/7 to drive/support talent development. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a project case (e.g., context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

Pandemic/Emergency eLearning

This award focuses on an eLearning project that was implemented to train and support talent development in relation to a short/long-term emergency (e.g., pandemic, crisis, disaster settings etc.). The project can be enterprise -wide, group specific or targeted local/state-wide/national conditions.
CRITERIA
1. Present a project case (e.g., emergency context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the project scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

Refresher Training

This award focuses on an eLearning project that was implemented to refresh/update policy/rules/changes, and/or upgrade skills/knowledge to drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present a project case (e.g., refresher training context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

Widespread Adopter

This award focuses on an eLearning project that’s been implemented enterprise-wide, or a large specific group/industry sector, to train/support talent development.
CRITERIA
1. Present a project case (e.g., context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., eLearning design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning project release). 5000 characters maximum; score out of 20 points

Virtual Workshop (Full)

This award focuses on an virtual training workshop (1 day minimum) that is delivered by the internet (complete web-based experience) either via office/home and/or remote setting to drive/support talent development. Participants should be able to interact online with presenter/s, visual/digital assets etc. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a workshop case (e.g., context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the workshop scope (e.g., eLearning design, development, resources, technology/innovation and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning workshop release). 5000 characters maximum; score out of 20 points

Virtual Workshop (Mini)

This award focuses on an virtual training workshop (1/2 day maximum) that is delivered by the internet (complete web-based experience) either via office/home and/or remote setting to drive/support talent development. Participants should be able to interact online with presenter/s, visual/digital assets etc. The project can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a workshop case (e.g., context, eLearning challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the workshop scope (e.g., eLearning design, development, resources, technology/innovation and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after eLearning workshop release). 5000 characters maximum; score out of 20 points

  Learning Model

Criteria
1. Present the model case
2. Detail the scope
3. Provide a review

Blended

This award focuses on a blended learning model that was implemented, in which two or more delivery methods were used to drive/support talent development. Learning model includes training projects/courses/programs/initiatives etc. and can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a model case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., model design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after model release). 5000 characters maximum; score out of 20 points

Custom/Bespoke

This award focuses on a tailor-made learning solution (custom/bespoke) that was implemented to drive/support talent development. Learning model includes training projects/courses/programs/initiatives etc. and can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a model case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., model design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after model release). 5000 characters maximum; score out of 20 points

Future Learning

This award focuses on a learning model that was implemented to create a pathway for the future of enterprise education, that used technology to drive/support talent development. Learning model includes training projects/courses/programs/initiatives etc. and can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a model case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., model design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after model release). 5000 characters maximum; score out of 20 points

Online

This award focuses on a learning model in which the learning was implemented solely online to drive/support talent development. Learning model includes training projects/courses/programs/initiatives etc. and can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a model case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., model design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after model release). 5000 characters maximum; score out of 20 points

Rapidly-Shifted-Online

This award focuses on an existing training project that’s been rapidly remodeled for online delivery, and implemented to drive/support talent development. Learning model includes training projects/courses/programs/initiatives etc. and can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present a model case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., model design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after model release). 5000 characters maximum; score out of 20 points

Shift-it-Online

This award focuses on an existing training project that’s been redesigned for online delivery to drive and support talent development. Learning model includes training projects/courses/programs/initiatives etc. and can be enterprise-wide or targeted to a specific group/industry.

CRITERIA
1. Present a model case (e.g., context, challenges, technicalities, learning/project outcomes and participant/leadership expectations). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., model design, development, resources, technology/innovation, and implementation plan). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/benefits and participant/leadership feedback after model release). 5000 characters maximum; score out of 20 points

  Learning & Talent Tech

Criteria
1. Present the project case
2. Detail the scope
3. Provide a review

Learning Management System

This award focuses on a learning management system (LMS) project that an enterprise deployed to manage enterprise learning, skills, and knowledge using a suite of software tools to drive/support talent development.
CRITERIA
1. Present the project case (e.g., context, (LMS) challenges, timings, technicalities, and leadership/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., enterprise specifics/software requirements, features, support/resources, technology/innovations, and deployment strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes, unique management benefits, and participant/leadership feedback after (LMS) deployment). Score out of 20 points

Learning Experience Platform

This award focuses on the deployment of a learning experience platform (LXP) project, providing the enterprise the ability to generate user content for self-directed learning experiences, available via a suite of software tools to drive/support talent development. The (LXP) can be part of an LMS upgrade/addition, and/or new deployment.
CRITERIA
1. Present the project case (e.g., context, (LXP) challenges, timings, technicalities, and leadership/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., selection, enterprise specifics/requirements, social/personal features, tools/ support/resources, and (LXP) deployment strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes, unique management benefits, and participant/leadership feedback after (LXP) deployment). Score out of 20 points

Learning Technology Innovation

This award focuses on a new or significantly changed learning technology solution, demonstrating industry innovation (e.g., software, applications, tools, cloud-based, mobile, chatbot, AR/VR/XR, ai etc.) that an enterprise has implemented to drive and support talent development. The learning technology innovation can be enterprise-wide or targeted to a specific group/industry.
CRITERIA
1. Present the new learning technology case (e.g., context, challenges, timings, technicalities, and learning/business expectations etc.). Score out of 15 points
2. Detail the scope (e.g., selection, enterprise technology specifics/requirements, features, innovation, support/resources, and deployment strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/outcomes, unique learner benefits, and participant/leadership feedback after technology deployment). Score out of 20 points

Learning Records Store

This award focuses on a Learning Record Store (LRS) an enterprise implemented ‘xAPI compliant project’ with built in advanced storage, data collection, reporting/dashboards and systems integration to drive/support talent development.
CRITERIA
1. Present the project case (e.g., context, challenges, timings, technicalities, and leadership/business expectations etc.). 5000 characters maximum; score out of 15 points
2. Detail the project scope (e.g., LRS selection, enterprise specifics/requirements, features, tools/ support/resources, and deployment strategy). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes, unique management benefits, and participant/leadership feedback after LRS deployment). 5000 characters maximum; score out of 20 points

Digital Learning Ecosystem

This award focuses on a digital learning ecosystem (DLE) implemented by an enterprise to deliver/facilitate eLearning, using a suite of technologies that are adaptive, collaborative, social, and accessible across devices to drive/support talent development.
CRITERIA
1. Present a DLE project case (e.g., context, challenges, timings, technicalities, and leadership/business expectations etc.). 5000 characters maximum; score out of 15 points
2. Detail the project scope (e.g., DLE process, enterprise specifics/requirements, features, tools/ support/resources, and deployment strategy). 5000 characters maximum; score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes, unique management benefits, and participant/leadership feedback after DLE deployment). 5000 characters maximum; score out of 20 points

LMS Suite - Gamification

This award focuses on a gamification project, (LMS) suite that uses features, such as quizzes, competitions, assignments, badges/certificates, and/or leaderboards an enterprise implemented to drive/engage and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, gamification challenges, timings, technicalities, and participant/business expectations etc.). 5000 characters maximum; score out of 15 points
2. Detail the scope (e.g., enterprise specifics/requirements, gamification features, innovation/ support/resources, and implementation strategy). 5000 characters maximum; score out of 15 points
3. Provide a project review (e.g., substantiation of the ROI impacts/business outcomes/benefits and participant/leadership feedback after gamification technology implementation). 5000 characters maximum; score out of 20 points

LMS Suite - Compliance Training

This award focuses on a compliance project, (LMS) suite that uses features, such as automation, compliance reporting, tracking, talent status checks, training/course assignment, mobile ability an enterprise implemented to manage and support talent compliance. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, compliance challenges, timings, technicalities, and participant/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., enterprise specifics/requirements, compliance features, innovation/ support/resources, and training strategy). Score out of 15 points
3. Provide a project review (e.g., substantiation of the ROI impacts/business outcomes/benefits and participant/leadership feedback after compliance technology implementation). Score out of 20 points

LMS Suite - Employee Train. & Dev.

This award focuses on an employee learning project  (LMS) suite, an enterprise implemented that uses features, such as interactive learning, self-paced, video, webinars, online content library, customisation and planning to manage/train and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, technology/training challenges, timings, technicalities, and participant/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., enterprise specifics/requirements, employee training features, innovation/ support/resources, and training strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes/benefits and participant/leadership feedback after technology implementation). Score out of 20 points

LMS Suite - Induction/Onboarding

This award focuses on an induction/onboarding (LMS) suite, an enterprise implemented that uses features, such as automation, bespoke solution, candidate portal, training/assessment, and technical integration etc. to manage/drive and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present a case (e.g., context, technology/induction challenges, timings, technicalities, and participant/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., enterprise specifics/requirements, induction/onboarding features, innovation/ support/resources, and engagement strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes/benefits and participant/leadership feedback after technology implementation). Score out of 20 points

LMS Suite - Product Knowledge

This award focuses on a product knowledge training project (LMS) suite an enterprise implemented that uses features such as training/testing, demos, information updates, webinars, virtual, online/offline training integration, discussion boards, and materials storage etc. to manage/drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, technology/training challenges, timings, technicalities, and participant/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., enterprise specifics/requirements, product knowledge features/innovation, innovation/support/resources, and implementation strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes/benefits and participant/leadership feedback after technology implementation). Score out of 20 points

LMS Suite - Sales Training

This award focuses on a sales training project (LMS) suite an enterprise implemented that uses features such as rapid content delivery, sales demos, assessments, information updates, mobile/micro learning, webinars, virtual/online training, discussion boards, courses to manage/drive, and support talent development. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, technology/training challenges, timings, technicalities, and participant/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., enterprise specifics/requirements, sales training features, innovation/ support/resources, and implementation strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes/benefits and participant/leadership feedback after technology implementation). Score out of 20 points

Chatbot Platform

This award focuses on a chatbot platform an enterprise implemented for specific automated information to be accessible on-demand, as part of an eLearning project to drive and support talent development. Chatbots can be a separate automated AI program or part of an LMS technology suite. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project case (e.g., context, eLearning/chatbot challenges, timings, technicalities, and leadership/business expectations etc.). Score out of 15 points
2. Detail the project scope (e.g., chatbot selection, enterprise specifics/requirements, features, tools/ support/resources, and deployment strategy). Score out of 15 points
3. Provide a review (e.g., substantiation of the ROI impacts/business outcomes, unique management benefits, and participant/leadership feedback after chatbot deployment). Score out of 20 points

Mobile Learning App

This award focuses on a mobile learning app (iOS/Android) an enterprise implemented that gives access to learning content, structured training, performance/job support on multiple  computer devices, offering online/offline capability to drive and support talent development. The app can be standalone or part of a technology suite of tools/learning technology platform. The project can be enterprise-wide or targeted to a specific group.
CRITERIA
1. Present the project (e.g., context, learning/technical challenges, key drivers and user/leadership expectations). 5000 characters maximum; score out of 15 points
2. Describe the project scope (e.g., app design, testing, features, innovation, backup/support and implementation strategy). 5000 characters maximum; score out of 15 points
3. Provide an review (e.g., substantiation of the impacts/results achieved, user/leadership feedback after app implementation). 5000 characters maximum; score out of 20 points